• Kraiden@piefed.social
    link
    fedilink
    English
    arrow-up
    26
    ·
    6 hours ago

    They got really mad if you actually called it a VR headset though. It was a “spatial computer” lol

    • 𝕸𝖔𝖘𝖘@infosec.pub
      link
      fedilink
      English
      arrow-up
      4
      ·
      3 hours ago

      Much like how the iphones don’t have AI… they have Apple Intelligence (which, even though it could and should be shortened to its AI acronym, isn’t). Apple is all about marketing, even when it makes no difference and everyone knows they’re full of shit.

  • brucethemoose
    link
    fedilink
    English
    arrow-up
    26
    ·
    7 hours ago

    AR/VR is actually cool, but it’s just incredibly niche, for the foreseeable future, for so many reasons.

    • Psythik
      link
      fedilink
      English
      arrow-up
      9
      ·
      6 hours ago

      My biggest problem is that I have to either order contacts or order special lenses just to use it. Trying to wear glasses in VR is very cumbersome and annoying, plus you risk scratching the lenses. They need to find a way to make the headset smaller and easier to wear, and have it automatically adjust to your vision as well (which will never happen until they gry rid of that pointless law that requires you to see an overpriced doctor every year to get a prescription.)

      • finalarbiter@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        3
        ·
        50 minutes ago

        As someone who’s had similar issues, I’ve previously wondered if it would be possible to ‘simulate’ a prescription lens and have the headset just add a distortion to the video feed that approximates what your lenses do.

      • brucethemoose
        link
        fedilink
        English
        arrow-up
        4
        ·
        6 hours ago

        Yeah, exactly!

        I was thinking of motion sickness, too. VR/AR makes a huge fraction of people sick, literally.

        • I love VR even though it does take a while to get used to and moving around in it makes me super queasy after 20 minutes or so unless I am actually moving.

          However, I find the most uncomfortable feeling comes from leaving VR after an extended time in it. It feels like you’re dreaming and can’t wake up. Everything just feels super weird for about an hour or two after taking the headset off.

        • Psythik
          link
          fedilink
          English
          arrow-up
          3
          ·
          4 hours ago

          Gotcha. I’m like the Zuck in the sense that I don’t get sickness in VR, so I forget that it’s a major issue for most other people. Full joystick locomotion with all the motion sickness assists turned off is the only way to go for me. (They break immersion.) I never got headaches from 3D movies and games either. I really miss that era of PC gaming because the glasses were a lot less cumbersome than a headset.

          I feel really bad for those who have motion sickness issues with games; happened to me one time when I was drinking too much one day and then made the mistake of hitting the live resin. So I completely get why those who suffer wouldn’t want to touch VR. I sure wouldn’t if that was my normal experience.

        • Tarquinn2049
          link
          fedilink
          English
          arrow-up
          1
          ·
          4 hours ago

          Technically it doesn’t “make” people motion sick, they are motion sick either way. But VR offers a very accessible way to train away your motion sickness. Since you can actually stop early enough to reinforce that your brain doesn’t need to protect you. A car ride or boat is much harder to stop at a moments notice.

          If you keep reinforcing that you don’t need motion sickness, your brain stops doing it to you. It thinks it’s helping.

          Similarly, the medication for car ride or boat motion sickness works for VR too. So they can help you be able to spend more time in each session while training it away.

    • not_IO@lemmy.blahaj.zoneOP
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      1
      ·
      6 hours ago

      wow they were working on it until 2024 and only stopped it for AI 🤣

      they keep chasing after the trend

    • spitfire
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 hours ago

      Remember when they made a charging mat?

  • Psythik
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    6 hours ago

    What do you mean “remember”? Didn’t the Apple VR headset launch only a year or two ago?

    • Optional
      link
      fedilink
      English
      arrow-up
      4
      ·
      6 hours ago

      Hey the Newton ruled.

      It was just too far ahead of the hardware.

  • fubarx
    link
    fedilink
    English
    arrow-up
    1
    ·
    3 minutes ago

    There was little mention of it at the last Apple Developer Conference in June. They haven’t given up, but it’s not on the iPhone/Mac hardware upgrade cadence.

    Face-based computing has been around for a while. It’s got a lot to overcome.