• [email protected]
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    111 year ago

    Did they ever add player reflections?
    It’s so annoying waking around all these shiny surfaces, every light bouncing just right, yet be a complete ghost.

      • [email protected]
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        21 year ago

        Yea I know but it’s still a bit lame.
        You can enable an option to add the first person player model to Ray tracing, but it doesn’t have a head (on purpose so it didn’t clip in the first person camera), so you have decapitated reflections.
        Same reason the player shadows are janky, first person models are often like that. You gotta adjust it so it looks good in first person but then it’s all weird in third person.
        There’s technically a third person model, but it’s probably not animated, so… yea maybe some day.

    • @[email protected]
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      21 year ago

      Yeah, anything with Ray tracing will have player reflections. You usually don’t see them because they’re faking ray tracing by baking the light bounces when the scene first loads

      • @[email protected]
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        61 year ago

        You can have missing objects with real ray tracing. Like the player object itself generally doesn’t need to be rendered so it might not even be added to the scene. Unless the player is looking down. If their arms are holding a gun or reloading, it might just be disembodied arms if you could move the camera to see it from another angle.

        Or, different game, but in GT7, the ray tracing doesn’t include vehicles’ self reflections. Which is probably an optimization because every reflection ray trivially intersects with the object it is reflecting from, so it makes sense to skip the reflecting object, but then you miss cases where it should be reflecting another part of itself.

      • [email protected]
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        51 year ago

        Yeah, anything with Ray tracing will have player reflections.

        Cyberpunk doesn’t/didn’t by default though.
        Last I checked you could kind of enable them in a config file, but the model used doesn’t have a head so your reflections are that of a headless V.

        Unless they fixed it, you were either a ghost/vampire or a headless chicken.
        Pretty jank when you carry a corpse and the dead guy you carry has this perfect reflection in glass panes and puddles or whatnot but you’re just inexistant.

  • @[email protected]
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    101 year ago

    I read the title as „it does what it says and makes the game run better“ - am I wrong?

    • darkeox
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      41 year ago

      That’s because they imply DLSS 3.5 usage. Which isn’t too unfair but a bit misleading.

    • @Delphia
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      31 year ago

      I read the article and thats pretty much the case.

      Provided you buy Nvidia.

  • @Chev
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    31 year ago

    How is the performance getting better (more FPS) when you use the GPU even more?

          • @[email protected]
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            01 year ago

            You’re probably right. I like RPGs and I love science fiction, but for some reason I just can’t get into Cyberpunk. You’d think I’d enjoy it but nope. The story just doesn’t captivate me and there isn’t much to do outside of the campaign, so…

    • @[email protected]
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      51 year ago

      The new AI-based denoiser probably uses the tensor cores which is severely underutilized on gaming, thus netting extra performance seemingly out of thin air. One of the main criticism of the new Nvidia cards was how much silicon area they use for those RT and AI cores which could’ve been used to improve performance of traditional rendering had Nvidia used the area for standard GPU cores instead. Now it seems Nvidia finally have more ways to utilize those silicon for gaming, though it’s not clear whether they’re finally fully utilized yet (there were reports about how the tensor cores only have 1% utilization even with DLSS frame generation turned on).

      • @Edgelord_Of_Tomorrow
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        21 year ago

        If they did use that space for raster AMD would be toast right now.

    • conciselyverbose
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      41 year ago

      They say it’s because you don’t have to do the same denoise with the new algorithm.

    • @[email protected]
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      01 year ago

      From my understanding, this is an optimized method of raytracing. We could expect to see better looks and better performance with each iteration of raytracing. Especially since it’s a relatively new technology for games.