Capcom’s president and chief operating officer has said he thinks game prices should go up.

Haruhiro Tsujimoto made the comments at this year’s Tokyo Game Show, Nikkei reported. TGS is sponsored by the Computer Entertainment Supplier’s Association, a Japanese organisation which aims to support the Japanese industry, which Tsujimoto is currently the chairman of.

“Personally, I feel that game prices are too low,” Tsujimoto said, citing increasing development costs and a need to increase wages.

    • @AnUnusualRelic
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      361 year ago

      Have you considered being a CEO for a gaming corporation?

      • DominusOfMegadeus
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        121 year ago

        I’m still working on “Be attractive. Don’t be unattractive.”

        • @applebusch
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          71 year ago

          Have you seen many CEOs? Those aren’t requirements.

    • @[email protected]
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      221 year ago

      I’m still not cool with them raising PC games from $50 to $60 almost 20 years ago just because they could and used the console parity excuse due to their licensing fees. I don’t think I’ve bought a AAA game since EA’s stunts around 2012/2013.

        • @[email protected]
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          101 year ago

          The last triple A game I bought at launch was ‘Watchdogs Legion’, to comemorate my new PC. I figured I just build a new computer, so why not celebrate by buying an expensive game. It was a stupid impulse buy.

  • Veraxus
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    521 year ago

    Everyone: “Games are getting WAY too expensive.”

    Out of touch executive: “Games are too cheap! Why are our sales going down? I promised the shareholders infinite growth!”

    • @[email protected]
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      41 year ago

      Games haven’t gotten more expensive since ever. Like I said above, The Original Donkey Kong for the SNES was 66 usd. It releases in 1994.

      • @Gabu
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        141 year ago

        If you buy a game today, does it come with a free SSD to install it in? Does it have a paper manual and a nice box? Is it even finished? Games aren’t cheaper, you’re just getting scammed.

      • dandi8
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        111 year ago

        That’s a very US-centric view, at best. I paid about 23 dollars for a brand new copy of Half-Life 2 in 2004.

        • @[email protected]
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          21 year ago

          I live in Sweden. But saying it cost 799sek in 1994 might not give you a good idea of its cost.

          • dandi8
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            1 year ago

            Fair enough. Still, games used to be vastly cheaper in my country and the asking price for the basic version of Starfield is 80 USD. There is no way any game is worth this much of my income.

            • @[email protected]
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              31 year ago

              Like I said. The price tag on Donkey Kong from 1994 says 799sek which in today’s market is worth 66 usd. I can’t be arsed to follow index and calculate how much that was in -94 but it’s a lot more than Starfield.

              My only point here is that games haven’t really increased in price ever. Anyone claiming it has, is wrong. We can discuss the other parameters all day with (un)finished products, mtx, bugs, paid dlc etc. The fact still stands that games in 2023 haven’t vastly increased in price at all. And we have a lot of free options now as well that didn’t exist back in the ninetees.

              • Veraxus
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                11 year ago

                In 1994 you were buying a physical, manufactured product which you owned.

                Now you are temporarily licensing access to something that doesn’t exist, can’t be transferred or resold or backed up or modified, has unlimited reproduction potential for no cost, and sells at scales unimaginable in 1994 dwarfing all other consumer markets in total revenue.

                Games are dramatically overpriced.

      • 520
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        101 year ago

        That was as expensive as it was back then because the game released on what is effectively a PCB. Which was expensive to make.

          • 520
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            The expense was probably quite considerable. Not only do you have to have the game ROM on a chip, you would also need Nintendo’s lockout chip too. If your game had a battery save system (DKC did) you would also need to buy a RAM chip and watch battery too. That’s ignoring any enhancement chips as DKC didn’t use any (but many other late generation games did).

            And all that before you get to the fact that the only who could officially make these boards was Nintendo. Meaning there isn’t exactly much competition driving prices down. Sure, Nintendo couldn’t quite take the piss the way they could in the NES days, as Sega was all too eager to try and attract new games for its console, but unless you wanted to completely remake your game, you’re dealing with the big N’s bullshit.

            The boards could probably have been made much cheaper today than in the 90s, as ROM memory was expensive AF, even the couple-of-MB ones used in the consoles of the day.

            There’s a reason PS1 and Saturn games were massively cheaper to buy than N64 games.

  • 108
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    1 year ago

    No matter what price they make games, have no illusion that developers will be paid more. This is to pad C level pockets.

  • @Pavidus
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    361 year ago

    You know what, I’ll bite. For this to work though, let’s agree on two things. First, the game they’re selling shouldn’t be a hot pile of garbage on day one. Second, I don’t want to even catch a whiff of microtransactions or subscription based models. If we can nail those down, I would be fine with a price increase. As it stands, the sticker price is just the cost of entry in the vast majority of games. They are still bringing in cash well after the initial purchase.

  • @bouh
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    It’s funny how it’s “the game’s are not expensive enough” and not “we don’t know how to manage our or money” or “our profit are too high”. Fuck those capitalists.

    Oh the stupid shit head “games are 100 times more expensive to make now” but you sell thousands times more and there no physical media anymore is irrelevant I guess… Assholes…

    • @[email protected]
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      161 year ago

      If they weren’t profitable at the current price they wouldn’t be charging the current price.

  • @[email protected]
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    231 year ago

    I’m already waiting for games to go on sale in order to avoid being an unpaid bug tester, so sure do whatever you want.

  • @Sauciness6413
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    201 year ago

    Personally, I feel that game prices are too high. Patient gaming is where I’m at.

    Besides all of that, I don’t have the time for all of these games maybe cut down the scope of the game, go back to linear, 10-20 hour games and if its an open world don’t make it a huge empty sandbox with most of it being unused or with a boring game loop. If a game publisher decides to jack up prices then I expect top notch quality with no fluff included anywhere and that it works day one the fact that I have to mention that is sad, then and only then to me such a high price would be justified which has not been the case for some games in recent years. Finally, if a full priced game incorporates f2p monetization and battle passes, then to me its price increase is not justified in my book.

  • @smokin_shinobi
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    201 year ago

    Didn’t these chucklefucks just charge over a 100 bucks for all the content in their TMNT collab? Super fuck that guy.

  • mihnt
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    161 year ago

    I don’t/can’t pay full price for games now as it is so good luck with that.

    Patient gamer for life I guess.

  • @ProfessorProteus
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    151 year ago

    As the great Jerma985 once said, “Fuck Capcom!”

  • @[email protected]
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    1 year ago

    I remember getting Donkey Kong on release for the Super Nintendo and it was more expensive than most games are right now, 66 usd. Name one thing that has the same price in 2023 that it did I 1994. It’s insane.

    • @Gabu
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      51 year ago

      The Donkey Kong you bought in 1994 had to pay not only for development, but also for the package, for the circuits (think a 1TB SSD in 2023), for distribution, etc. Do you see modern companies having to pay for any of that?

      • @[email protected]
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        You seem to miss the point it was almost 30 years ago and they spend 18 months developing with a team of 20 people. Read those numbers again. Damn, the electrical bills alone to create Starfield most probably surpasses the entire development cost of a handful of SNES games combined. Yes, old games had manuals and came in physical form but those components where cheap at the time.

        I’m not saying game SHOULD cost more. I’m just claiming games haven’t become a lot more expensive.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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      1 year ago

      My dad still reminds me that when he bought me Dr. Mario for NES on release, it was $90USD. I remember seeing many a game at Toys R Us with price tags of up to $120.

      But I can name plenty of games in 2023 that cost more $66. Shittons of console titles are $70 now!

      • @Gabu
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        01 year ago

        But I can name plenty of games in 2023 that cost more $66.

        None of which come with the media used to play, most don’t even have a box. If you think games are cheaper now, you’re being scammed.

        • prole
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          11 year ago

          I buy physical copies of ps4 games for under $10 pretty regularly. You can find some absurd sales if you know where to look and how to keep an eye out.

          • @Gabu
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            11 year ago

            Good fucking luck playing that game without downloading anything…

            • prole
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              11 year ago

              I’d rather play the release version of a game than no version.

          • @Gabu
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            01 year ago

            You’re illiterate, I see. Show me a digital release which comes with a box, manual, and the media used to play, and I’ll concede.

            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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              1 year ago

              Apparently you’re illiterate because I was asking how that makes them cheaper. None of those things matter in the slightest and would only cost marginally more to produce.

              $70 is still more than $66, regardless of that unnecessary shit.

              • @Gabu
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                1 year ago

                You’re arguing that media used to play (i.e. a FUCKING SSD in 2023) costs marginally more? Find me an SSD that could fit Sea of Thieves for less than 25 USD (and isn’t trash). If you’re a shill, delete your account.

                • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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                  1 year ago

                  OIC… You’re just an absolute dingus who has no fucking clue what they are on about. Cartridges were only slightly more to produce than a CD, and Nintendo still makes their games on cartridges (fancier ones than the SNES, too) that cost the same as the digital release. The only time this wasn’t true was during the 64 era, when an earthquake shut down the manufacturers of the carts and fucked up production. Do you work for Capcom? I feel like you’d fit in.

                • @[email protected]
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                  11 year ago

                  How is this part of the discussion? What did a SNES cost? This doesn’t matter. Consoles and hardware always costs money. We are talking about the games here. Or do you want to take in to account what a decent TV cost in 1994 as well? And the second gamepad? We can’t compare life as a whole. Saleries. Living cost. Everything matters, yes. But then we can just end the discussion right here and right now because we will never arrive at anything but ifs and buts.

    • prole
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      1 year ago

      As much as I don’t want to see game prices increase, I’ve been shocked to see that they haven’t kept up with inflation at all. Especially since the cost of developing games has skyrocketed.

  • Jaysyn
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    111 year ago

    If the market could support higher prices, they’d already be charging them.

    I honestly don’t care what Capcom does. I couldn’t tell you the last time I bought a Capcom game.

    • @Gabu
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      31 year ago

      Capcom lives off of their good IPs from the 90s and Devil May Cry, nothing else.