I had a lot of fun with this game but the developers have made the very weird decision of temporarily shutting down the game until next year.

The devs said they’re going to rebuild parts of the game and add way more content and do a sort of “soft reboot”. They announced this plan in March, but the game has officially shut down today.

  • @[email protected]
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    61 year ago

    WB fucked this game over. It’s a small dev team and WB forced them to work on overpriced monetization rather than improving the core gameplay.

  • @[email protected]
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    41 year ago

    Wow, I remember when this was going to be the Smash killer. I never played it though so I guess that says everything really. How’s the Nickelodeon one doing? I remember these both came out within a few months of each and were basically the same thing?

  • koreth
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    1 year ago

    This probably doesn’t bode well, but there is at least one example out there of an online game doing a really successful soft reboot: Final Fantasy XIV. The launch version of that game was pretty bad, but the rebooted version is still one of the most popular MMOs a decade later and is regarded by many players as one of the best entries in the Final Fantasy series.

    Hopefully that’s the model the MultiVersus devs have in mind.

    • @[email protected]
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      21 year ago

      That wasnt really a soft reboot. They shutdown the game and remade it from the ground up. It’s an entirely different game that shares the same name and timeline as the failed one. A realm reborn takes place after the events of the failed mmo.

    • @simpleOP
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      11 year ago

      I have hopes. I think most people actually really enjoyed Multiversus, but there just wasn’t much replay value. There was few content and most of the maps were very similar. Most people stopped playing a month in, hopefully this push back is exactly what they need.

      • @dragontamer
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        1 year ago

        As a Super-Smash player, I found Multiversus to be really bad. Especially in 1 vs 1 settings. Multiversus had some interesting 2 vs 2 mechanics, but that’s a much harder niche to sell for.

        The main thing that got me was how awful the hitboxes vs animations were. I didn’t know where hitboxes / hurtboxes / anything was. Like SSB:Melee was known for some awful hitboxes (Capt. Falcon’s “Nipple spike” as they call it), but I think most players understand that the occasional hitbox problem is inevitable.

        But Jake the Dog, Wonder Woman, etc. etc. These characters had hitboxes and hurtboxes that you had to just hard-memorize, cause they did NOT line up to their animations at all.

        If I don’t know where my attacks are, and if I don’t know where my target (aka: where the opponent’s hurtbox) is located, then what the hell am I even playing? Are you expecting me to memorize all of that before enjoying the game?