- cross-posted to:
- yuzuemulator
- cross-posted to:
- yuzuemulator
I just released version 3.1 of my yuzu early access manager + tool kit + general purpose mod manager. The update now includes the Github TOTK holo mods as a source for Zelda in addition to closing a lot of bugs and lots of backend work. Features:
- Cross platform (Windows and Linux)
- updating with overwrites of previous versions
- Simple management tools such as clearing shader caches / install directory
- Shortcut creation and automatic unpacking for windows
- Basic backup tool (allows save directory to be duplicated into another directory and then restored when desired)
- Mod management features (downloading, installing and updating mods from a variety of sources; + ability to uninstall and detect manually installed mods)
Current sources:
- Yuzu wiki
- Bananamods
- ZeldaTOTK Holo Github repo
Repo:https://github.com/ZachAR3/PineappleEA-GUI
Are you compiling from source or are you just downloading the newest AppImage?
Newest app imags
Nice work. Havent been able to get it working myself, but im too busy to dedicate time to figure it out lol. Ill reach out if i need help.
Alrighty, my DMS are always open, if you are hitting an error when launching it’s likely because your didn’t install the gtk runtime.
Does it support the flatpak version of Yuzu?
In what way? The tools and mod manager does as long as the directories are correct, the installer portion uses its own portable version of yuzu early access but you can just ignore that if you wanna use your own instead.
Ohh I got it and it’s great, thanks!
It’s just that some flatpak programs don’t have a .bin to point to, and I thought I needed to point to Yuzu’s .bin.
Nope, program is completely separate from the rest of the os, runs in a portable binary and supplies its own portable yuzu binary if installed.
Well, in general, no flatpak has a .bin.