• Gormadt
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        111 year ago

        That’s like what a 5% chance, I think I’m good

        2 players roll nat 20s back to back on random dice rolls

        …shit

      • @[email protected]
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        81 year ago

        Not if you play the rules as written. There is no such thing as a critical success on an ability check in 5E. Nat 20s only apply to attacks.

  • TotallyNotSpez
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    1 year ago

    Yeah, that’s gonna be me tonight.

    “Make a perception roll…” So? “Nevermind”

    cackles

  • @[email protected]
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    221 year ago

    Me : dam, its been 45 minutes without something to roll for, and its still going on. Wait…

    Me out loud : the first one closest to the front, roll me a d20 plz.

    Hmm, interesting (no matter what), I will just note it down.

    • @MajorHavoc
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      231 year ago

      I love this technique. I consider it using the players’ imagination to help build the game world.

      Player: “Oh I get it, the GM is going to throw at us whatever we think of… Everyone clear your minds.”

      Later: “The Stay Puff Marshmallow Man?!”

  • Tunawithshoes
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    1 year ago

    Best is when they roll really high and you go interesting, anyway where were we?

    • @[email protected]
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      91 year ago

      My campaign fell apart (scheduling issues) right after a buddy rolled a nat 20 on a mystery perception check. I was going to start the next session with him noticing the tail on them, but it never happened and a year later he still wants to know what that was about lol. I can’t tell him just in case maybe someday we start that campaign up again!

      • Tunawithshoes
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        71 year ago

        If you pick it up you can’t tell him. Even if he asks all you say something like it is important and leave it at that. The notice of the tail is for next roll.

        This will tear him apart. If you talk about it but not pick it up game yet say people online loved the twist and you really wish to tell him but Alas.

  • @[email protected]
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    111 year ago

    I generally prefer playing with all die rolls out in the open, so this is a really handy way to still freak out the players every so often for no reason. :P

    • Gormadt
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      41 year ago

      Funnily enough I prefer to roll in front of the party

      I feel that it shows them that it’s less me vs them and more that is vs the world if that makes sense

      Also it makes combat more dramatic IMO