• @Earthwormjim91
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    9311 months ago

    I for one am shocked that a publisher called “Game Mill” is known for pumping out a ton of shitty games in a short time with little care for the developers of the game.

    • Lame One
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      811 months ago

      That’s the publisher who took the devs who made Slap City and instead had them put out NASB. The schedules + enforcements they put on devs is atrocious.

      • @TwanHE
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        111 months ago

        Only for nasb to be dead in the water and now there already pumping out another uninspired sequel.

  • SuiXi3D
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    11 months ago

    Overworked and underpaid. It’s like every single business in the world suddenly decided that they could simply employ fewer people, pay them less, and charge more for their products. I can only hope that it comes to bite them all in their collective asses sooner rather than later.

        • @Son_of_dad
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          -211 months ago

          I didn’t buy Starfield cause bathesda doesn’t want my money or my fan love, since I’m a PlayStation user. All those years of loyalty and they fucked us PlayStation players. We are literally standing here with our money in hand but bathesda doesn’t want it.

          • @[email protected]
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            1111 months ago

            That was actually a Microsoft/Phil Spencer decision. If the man gets his way, a lot more studios could fall into The Xbox Exclusive club.

            Honestly, I wish exclusives between the consoles would go away, they do more harm to the industry than good.

            • @Zahille7
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              111 months ago

              There’s absolutely no reason (aside from maybe hardware limitations) that the new Spider-Man games can’t be played on an Xbox as well.

              I have Spider-Man Remastered and Miles Morales on PC and they play perfectly, even with an Xbox controller.

    • @Son_of_dad
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      611 months ago

      We the consumers allowed this. I used to pay $70 for a new game, complete and tested, finished. Now you’re paying $80 for an unfinished lower tier, and the actual finished game is sold for $150 under a “deluxe edition” bullshit name. And even the deluxe will be filled with bugs and be basically unplayable for a year

      • @mightyfoolish
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        311 months ago

        $70. A game on the N64 cost only $40. The PS4 and XBox One X even had $60 games they advertised 4K gaming.

        • @captainlezbian
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          11 months ago

          The N64 was almost 30 years ago, doubling in price since then is reasonable

          • @mightyfoolish
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            011 months ago

            Fair enough. Strange how I feel I have less money to spend on games? 🤔

            I still expect games to be finished at their release. Especially now we are in the age of already made game engines.

            • @captainlezbian
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              211 months ago

              Yeah full agreement on that. I think the price is comparatively reasonable though I definitely feel it a lot harder these days (partly inflation, partly being an adult with bills, partly due to indie games half the price blowing them out of the water on a regular basis). But there’s no excuse for it not being finished at release. I get that announcing a delay sucks, do it anyways. I’d rather a good game a year late than a game I was looking forward to being unplayable and asking why I spent what is in my area, the price of a decent dinner with drinks with my wife on a game that’s buggy as hell. Like seriously there were bugs in Skyrim 3 releases in.

              • @mightyfoolish
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                111 months ago

                There it is. Why even buy AAA games at $70+ when Steam has so many games on sale and Indie game quality has gotten so much better lately?

                • @Zahille7
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                  111 months ago

                  The last brand new game I bought was Bomb Rush Cyberfunk for a grand total of $40 USD on release. It’s a fantastic game, extremely fun, completely polished and 100% on release.

  • Ghostalmedia
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    2611 months ago

    I can’t wait for Dunkey to review this.

  • @Son_of_dad
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    2411 months ago

    All they had to do was copy the Hulk ultimate destruction and replace Hulk with a gorilla. The worst part of this King Kong game is that it kills the scale of Kong by having him running around a jungle. He looks like a regular sized gorilla

  • BruceTwarzen
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    -811 months ago

    I don’t want to shit on the devs here, but i don’t understand how the game can still be that shit. I don’t know too much about game development and all, but if you watch some youtubers making a videogame that looks way better than this in 4 or so days, it does raise some questions, or not. If you look at footage of this game it looks like you have to try really hard to make something this bad in a whole year. Also the game is a bit over 2 hours long, and it’s not like they spend all their time on a non existing story and it’s 30 dollars.

    • @[email protected]
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      1211 months ago

      Overworked dev -> Less concentration -> Less attention to details and creativity -> Shit game

      • @dylanTheDeveloper
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        211 months ago

        It’s not just that, programming features takes a huge chunk of time and it’s either 3 months to implement or 3 days to implement with 3 months of bug fixing

      • BruceTwarzen
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        211 months ago

        I get that, but let’s assume they didn’t atart the project overworked. The design itself is laughable, the movement is theown together by someone in a day. There is nothing special about it. No manteling or anything. Combat is nothing special. There are just a few assets in the game and they are really bad. And it’s an unreal game, and if you’ve seen people working with unreal who know what they are doing, most of tthe shit they cobbled together could be done in one day by one developer. And at the end someone looked at it and said: yeas, 30 dollars

        • @almar_quigley
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          411 months ago

          Don’t forget lack of care. They may not give a shit about the end product if they’re getting treated like crap. Or the company hired devs on the cheap who wouldn’t ask questions and just rushed forward with whatever was asked from product/design.