• @echo64
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    201 year ago

    This is a good example of why super broad statistics over short time frames are a really bad idea.

    I can think of a million reasons as to why there might be more or less sales, to explain anything. As a result you can’t really derive anything from this.

    • @[email protected]
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      101 year ago

      One of the big issues is they include mobile gaming spending in with other gaming spending. These are two very different groups of people with different levels of investment.

  • @ThatWeirdGuy1001
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    201 year ago

    Translation: “We’re no longer posting record profits each quarter and even though we still make enough money to not really care we’re going to complain about it. BUY OUR SHIT YOU INGRATES!!”

    • @[email protected]
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      51 year ago

      Number arbitrary. Number. Must. Go. Up.

      It’s grow or die around here sonny GROWTH GROWTH GROWTH GROWTH EVERY SECOND

  • @[email protected]
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    101 year ago

    I mean for consoles, makes sense, Microsoft focuses on gamepass (so less physical is being bought), Sony 1st party studios basically released a single game this year (Spiderman 2), and nintendos year has (mostly) been quiet outside of TOTK due to it being the end of the switches lifetime, as id guess next year a new device will be announced.

    For pc, it spiked heavily during covid because everyone was at home, so coming out of covid time period was guaranteed to have a drop in sales.

  • @[email protected]
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    71 year ago

    Not buying a PS5 because there was a shortage and now too expensive. Bought an older GPU and held off on updating CPU due to price.

    Things need to normalise otherwise I’ll just go back to books or touching grass