- cross-posted to:
- linux_gaming
- cross-posted to:
- linux_gaming
THIS BUILD IS ONLY FOR LEAGUE OF LEGENDS FROM RIOT GAMES.
proton-wine updated to bleeding edge used in GE 8-25 builds
League of Legends patches rebased onto proton-wine
Patch 13.22/23 fix from moonshadow applied (thank you!!!)
Backport of upstream patch required for LoL (thanks MarshNello for bisecting this!) https://gitlab.winehq.org/wine/wine/-/commit/ea640f6cece7660ffc853b7d574fbe52af34901a
Rebase of ntdll-WRITECOPY patches from staging added on top of proton (needed for LoL)
All current Wine-GE patches from main Wine-GE build are included.
For any other current wine builders – as far as we’ve found LoL needs the LoL patches from this build alongside ntdll-WRITECOPY from staging to work on vanilla. If building 8.15 or older it also requires this commit to be backported: https://gitlab.winehq.org/wine/wine/-/commit/ea640f6cece7660ffc853b7d574fbe52af34901a
It’s not recommended to use anything older than 8.0 because pre-8.0 builds break the JP and KR region clients.
Lol
Lol
💕Lol 💕
I know this probably isn’t the proper space to ask this question but I’ve searched for so long and found nothing…am I the only one with an indredibly slow client? It can neither be performance nor my connection because in game everything runs smooth, it’s even the most basic stuff that doesn’t require any interaction with the servers like typing a champ name in select, talking about like half a second to multiple delay on EVERYTHING
Last I played (almost a year ago) this was also happening to me, I thought at the time that maybe I was just using a computer too underpowered to play it well