• tun
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    371 year ago

    “you-know-which-site” has already archived the page. I love that site.

  • @paddirn
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    361 year ago

    First rule of Game Club: We do not talk about fan-made games.

    Second rule of Game Club: We DO NOT talk about fan-made games.

    • @Zahille7
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      511 months ago

      This needs to be more widely known, because it seems everyone who makes a fan game talks about it.

      But I get it. If I worked really hard on something like this I’d want to tell everyone too.

  • @PopOfAfrica
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    201 year ago

    Wouldn’t it be nice if they would just pull a valve and allow these developers to come aboard and develop stuff for them? It’s free money.

    • @Evotech
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      41 year ago

      They don’t want to water down their brand.

      • @Zahille7
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        911 months ago

        “water down the brand”

        • @[email protected]
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          411 months ago

          They’re a toy company first and foremost. They don’t think about games like other devs do.

      • @[email protected]
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        111 months ago

        I’d understand if this was 2013 Nintendo. But we’ve seen lackluster and broken releases from the once mighty Nintendo. Including, ironically, a lackluster and inconsistent Link’s Awakening remake, that ran at its best on an emulator.

        We are once again seeing fans beating out the companies that created the games, at their own game.

        Although I can’t say I know nintendo’s public position on this. I always find it funny whenever a corpo argues in favor of the “free market” as a reason not to do anything to improve the lives of everyone, but as soon as someone touches their precious decaying corpse of an intellectual property suddenly it’s “infringing on my intellectual property and degrading the value of my assets.”.

  • @[email protected]
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    111 year ago

    Unless it was updated from yesterday, it’s really cool and also kind of a let down. I like it and will finish it.

    There’s no way to exit the game. That’s baffling.
    The textures are nintendos. They are Not HD whatsoever. Each pallet is like 240 across.

    That’s basically the only bad things. There are soft shadows and some very faint light effects. Being able to zoom the camera is very very cool.

    What I really like about it is everything still functions as rooms/screens. Enemies won’t leave their screen, but it works great. You would think it would janky. Somehow it keeps the charm of the game intact.

    Also, full 360 movement with dpad and joystick.

    Definitely worth it if you like the good Zelda games.

    • [email protected]
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      111 year ago

      Checked out some threads about it and it seems to have a fair number of bugs. It’s still a ridiculous effort for, what I assume to have been, one person.

    • @[email protected]
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      51 year ago

      If windows, just alt f4 to exit, if linux, run it from a terminal, alt tab back to terminal and kill it to close the game?

      Also it wouldnt be too hard these days to run the textures through an ai upscaler, just have to find someone with a powerful enough rig and enough spare time to do it.

      • @[email protected]
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        61 year ago

        Honestly, these days you don’t even need a particularly powerful rig. Just time and effort, really.

          • @[email protected]
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            311 months ago

            True, though if I were to do it, I’d want to vet/guide the process to get good results. Either way though, it’s certainly doable.

  • @TootSweet
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    31 year ago

    I don’t know much about Link’s Awakening DX HD. But I’m curious about three things:

    • Did Link’s Awakening DX HD have a price on itch.io or was it a free or pay-what-you-want thing?
    • Did they distribute assets from Link’s Awakening along with the engine, or was it just the engine with a tool to extract the assets from a Link’s Awakening ROM?
    • Is Link’s Awakening DX HD open source?
    • @[email protected]
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      1 year ago

      It was a free download.

      Yes, it contained original assets. No extract and mod.

      No open source that I know of, but maybe I missed it. Apparently I missed it!

        • @[email protected]
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          1 year ago

          Cool! I don’t think that was on the itch page. Good to know maybe we’ll get updates.

          edit: nice, we can compile ourselves if they update it

          • @[email protected]OPM
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            1 year ago

            The author released 1.0 so I think he pretty much finished it up before releasing the timebomb, which was smart. And yeah I know the 1.0 naming convention doesn’t really mean anything but I think he is implying that this was his full more polished release. He must of known this was coming everyone did.

      • @TootSweet
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        1 year ago

        Thanks for the answers!

        Too bad it was never open sourced. Seems like someone could have stripped out the assets, made a tool to extract assets from the ROM, and the result wouldn’t infringe.

        Maybe the author would be willing to open source the engine with no assets now. We can hope, I guess.

        Just seems like it wouldn’t have taken that much more work to make it less likely to be taken down by threats from Nintendo.

        Edit: I wrote this response before I saw @nanoUFO’s response about it having been open source.

        Edit2: I just realized the GitHub repo doesn’t indicate what license that code is under. So, not FOSS and it’s unclear what’s legal to do with that code.

        • @[email protected]
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          61 year ago

          Actually check nanoUFO’s reply to me, someone forked it so the source is available and can be compiled.