• @Kuinox
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    11 months ago

    Again fireship make a video and show content he doesn’t understand.
    Wave function collapse is more close to a sudoku solver than quantum mechanics. Yes there is a “superposition of state” when computing a sudoku.
    A good video about wave function collapse: https://www.youtube.com/watch?v=2SuvO4Gi7uY
    Sleep sort doesn’t delegate to the CPU scheduler, but OS scheduler.
    It may not order items with very little wait time and often use it’s own sorting algorithm.
    Fireship seems to also ignore the existence of post-quantic cryptography https://en.m.wikipedia.org/wiki/Post-quantum_cryptography

    Edit: I’d like to thanks OP because his list was 10x more useful than the video itself.

    • @[email protected]
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      111 months ago

      Regarding your note on quantum secure cryptography: Yes it exists and is a thing, but a lot of the internet still relies on cryptography that is not quantum secure, e.g. TLS for starters.

  • @Deckweiss
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    11 months ago

    None of the algorithms are “weird”, I learned all of them during my CS bachelor.

    Next episode: Dijkstra the omega weirdest aLgOrItHm 😱😱😱😱😱

  • @[email protected]
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    611 months ago

    I hate Boids with passion. It’s the Red Herring of local navigation, every gamedev tutorial has them, but it’s borderline unusable once you get a little bit more complex terrain or require slightly more complex situation, not to mention that setting up the weights for it to not be totally ugly is pain.

    If you ever need local navigation in a game, do yourself a favor and forget Boids, and just go directly for Context Steering.. It’s still not perfect, but it can handle slightly more situation with a little bit more grace.

    But fuck local navigation, I hate that problem with passion.

  • @Donjuanme
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    411 months ago

    Explained none of the algorithms in any coherent amount of detail.

    • @Kuinox
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      11 months ago

      That’s fireship for you.
      Wave function collapse is just like a sudoku solver, except you input another set of constraints, and it turns out it’s nice to generate procedurally some terrain.
      https://www.youtube.com/watch?v=2SuvO4Gi7uY

  • @A_A
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    311 months ago

    Hi ruffsl,
    thanks, i like your post :)

    Please note your 1st link is faulty : “ttps://en.wikipedia.org/wiki/Wave_function_collapse”
    Here the “h” of “https” is missing !

  • @[email protected]
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    211 months ago

    Cool video. I love the boids algorithm and especially the fact that it sounds like an old timey new yorker saying “birds”