Which ones do you like?
- 7 Posts
- 84 Comments
Yeah same i’d love the full picture
AbsolutePainto
Technology•GoPro is in serious financial trouble. Action camera giant is at risk for potential bankruptcyEnglish
5·14 days agoMy old Hero 7 is going strong. Yes, there might be cheaper options now, but they were strong options at some point at least.
AbsolutePainto
World News•US Needs Trillions To Stay Ahead of China in AI Race — Blackrock CEO Points to Pensions and Retirement SavingsEnglish
8·14 days agoWhy is this being downvoted? It’s factually true.
I’d love actual open source training somehow. But at the moment I don’t think an asynchronous training mechanism that would enable this exists, given that running the flagship models on even a small batch of data requires massive compute power.
Streets of Rogue and Enter the Gungeon are really solid. Also recommend.
I’ve seen people use these ones. How soft/rigid are they?
Aw i used to use these ones back in the day. Def a solid choice
AbsolutePaintoFree and Open-Source Gaming•Free and open source RTS 0 A.D. release 28 "Boiorix" is live
6·4 months ago0 A.D. is a solid one, def give it a good try. I go back to it every so often for multiplayer skirmishes.
Haven’t played it in a year or two, I wonder if the ‘high unit count lag’ in multiplayer is gone.
Ok I’ll give it to yall, MM-DD-YYYY can be good in some situations. DD-MM-YYYY is still sus tho.
DD.MM.YYYY is superior for everyday use
Please elaborate. Can’t see how this could be true in any situation but I’m willing to hear you out xd
AbsolutePainto
Ask Lemmy•What improved your quality of life so much, you wish you did it sooner?
12·5 months agoWhy was painting bad for you?
AbsolutePainto
Selfhosted•If you have one, how much do you pay for a domain name? Any cheap registrar recommendations?English
3·5 months agoWait here are you getting a $10/year VPS?
Writing the code itself is very similar to using an IDE: with very little config effort, you have stuff like autocomplete, syntax highlighting, LSP errors, function signature hints, ‘jump to definition’, git integration, etc. Moving around is just a matter of building up the muscle memory. Finding things across the codebase is also easy with tools like fzf and Ag.
Like IDE users often do, executing and building the code can be done through the command line.
More complex operations like refactoring are where IDEs have neovim beaten by a mile. Although I haven’t spent time researching it, I don’t know if it’s possible to have that kind of advanced functionality within neovim.
With recent AI tools (a lot of which, at the end of the day, are CLI tools), the delta between neovim and a full IDE has shrunk further because (for better or worse, probably for worse) people are doing less of the actual coding.
AbsolutePainto
PC Gaming@lemmy.ca•Ubisoft shares drop 33% following its ‘major company reset’ announcement - The company’s share price has dropped 95% in total over the past eight yearsEnglish
52·5 months agoI just hope trackmania survives
I know more than one person (I think 4, including me) who code for a living and essentially live in tmux.
AbsolutePainto
Games•"Not A Single Pixel" Of The New Ecco Game Will Be Generated By AI, Insists Series CreatorEnglish
51·5 months agoYe i just saw a vid on ecco. Wishlisting fs
AbsolutePainto
Ask Lemmy•What do you wish you'd have known before you started your hobby(s)?
5·5 months agoIIT: lots of wisdom









I support this but to anyone not drinking plant milk yet: just start with the off-the-shelf ones, they’re not shit lol, might make you realize you might to try making your own.