Jeffool

Hobbyist gamedev, moderator of /c/GameDev, TV news producer/journalist by trade

  • 607 Posts
  • 334 Comments
Joined 3 years ago
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Cake day: July 2nd, 2023

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  • Jeffool OPMtoGamedevUnreal Deprecating Blueprints and Actors
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    2 days ago

    You’re not forced to upgrade to a new version, is the saving grace. Downloading old versions of Unreal is easy. But this is literally just diagramming code, but my understanding is at least some people prefer this. Though apparently not enough for Epic to keep it in.
















  • Jeffool toAsk LemmyWhat do you want most?
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    10 days ago

    Personally? I want money. It serves as a method to get ease of mind and relaxation I find difficult otherwise. I’ve got debt and I would like to feel like I’m gaining/progressing in life goals, instead of hoping to one day hit even.

    To what end do I want money outside of debt? I want a new PC. A decent office chair to go with it. A house, or even a decent apartment where the A/C gets me before 85 on a hot day. Shit, some days a couch or recliner would be good instead of a living room that’s just a few boxes from when I moved here 10 months ago.








  • Jeffool tomemesGabe the GOAT Newell
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    2 months ago

    And you may well be completely on point. I don’t recall hearing those specifics in articles I’ve read, but at the same time, some large outlets may not be familiar enough with the industry to recognize the importance of Steam keys to the argument.

    Because I posted it elsewhere, in going to repost an example of the coverage of those lawsuits:

    https://www.bbc.com/news/articles/cx2g1md0l23o

    The lawsuit - filed at the Competition Appeal Tribunal in London - alleges Valve “forces” game publishers to sign up to conditions which prevents them from selling their titles earlier or for less on rival platforms.

    Also

    It claims that as Valve requires users to buy all additional content through Steam, if they’ve bought the initial game through the platform it is essentially “locking in” users to continue making purchases there.

    It was filed in 2024, and given approval to go to trial at the beginning of this year. It hasn’t happened yet.


  • Jeffool tomemesGabe the GOAT Newell
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    2 months ago

    https://www.bbc.com/news/articles/cx2g1md0l23o

    The lawsuit - filed at the Competition Appeal Tribunal in London - alleges Valve “forces” game publishers to sign up to conditions which prevents them from selling their titles earlier or for less on rival platforms.

    Also

    It claims that as Valve requires users to buy all additional content through Steam, if they’ve bought the initial game through the platform it is essentially “locking in” users to continue making purchases there.

    It was filed in 2024, and given approval to go to trial at the beginning of this year. It hasn’t happened yet.

    /Edit: The other person responding to this suggests that the “you can’t charge lower elsewhere” clause exists when you use certain Steam features. (Selling Steam keys, using Steam’s multiplayer backend.) And if that’s the case that seems pretty reasonable to me. (I hear they’re VERY kind about keys actually.) But I hope you’ll understand that when articles I see why the case don’t mention them, I don’t know that’s the case.

    At the same time, I would almost understand outlets that don’t cover digital goods like this may not understand this, or may not see the importance of them. So maybe they’ve dropped the ball here.


  • Jeffool tomemesGabe the GOAT Newell
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    2 months ago

    I don’t have a strong hate for Valve, but I’m fairly certain that they often DO have contracts that demand their store gets the lowest price available from at least some game developers. So if you offer a game for lower on Epic, you also have to drop your price to match it on Steam. There may be “sales” caveats in there, but I do think that’s generally the rule in at least many cases.

    In fact, I think they’ve been sued over that before. (Maybe they changed the policy after the lawsuit? I’m honestly not certain; sorry.) The argument went that if a developer could offer the game for $40 to everyone, then the storefronts could argue over their own markup, and maybe other storefronts would be willing to take less than Valve does. But as it is, Valve artificially keeps prices high on other storefronts with this approach to contracts.

    If your experience is different I respect that, but I don’t think that’s universal.









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