Jeffool
Hobbyist gamedev, moderator of /c/GameDev, TV news producer/journalist by trade
- 728 Posts
- 389 Comments
Jeffool to
Technology•'Big Short' Investor Expects AI Bubble Burst 'Sooner Than Later'English
6·9 days agoYeah, that’s another term for the Federal Reserve.
Tetris - The “Citizen Kane of games” that everyone has been waiting for came out before we were taking games seriously. The recorded narrative that makes you feel is literally you getting apprehension, anger, grief, elation, and pure flow state oneness while you yourself play the game, and sort blocks into lines. This game is a slap in the face of anyone that thinks we need the trappings of film to be art.
Portal - Just such a novel game and mechanic, a clever and fun tone, everything fit together properly. Some days I’d change this out for Quake as the mirror of this.
Shadow of the Colossus - What a fucking game.
Dwarf Fortress -My “everything” game. I just want it to keep growing.
And I don’t know about the fifth. I’ll have to get back to you. Maybe Quake, maybe a GTA, maybe Minecraft. I just don’t know.
/edit: Final Fantasy 6 - I’m not saying narrative is bad in my earlier explanation. I’m just saying it’s not inherently the medium’s strength. But this is great. And the community’s mods (“romhacks”) are just chef’s kiss.
I agree! And the entire film felt like it had annoying background music in a lame “80’s straight to VHS” movie kinda way. Or a mediocre montage of what could’ve been a fine movie. I think this a choice undercuts moments of work between the two of them that could’ve been used for the tension of figuring things out.
Then again I felt the same way about Fantastic Four: First Steps.
Jeffool MtoGamedev•Devlog: two Lemmy posts brought 23 first time players and none of them came back. What the data said, and what I changed.English
2·17 days agoThere’s some different opinions on the role of AI in game development. Some people only accept it as a coding assistant. Some people say no to even that. But I think you’ll find that most people on Lemmy in general say they would rather interact with a person a little broken English than interact with AI against their will.
Please consider others when making a post for a community. Also consider that if people begin to think “oh, is the person that uses AI all the time” every time they see you post, they may avoid your posts and your work in the future. You don’t want that either.
Jeffool to
Ask Lemmy•What about your current life wouls be the most surprising to you half a lifetime ago?
3·24 days agoI’m 45 now. If you would have told me at half my age how angry and sad I am in general, I probably would’ve been very confused and broken hearted. I guess the time is important for the desensitization.
Jeffool to
Ask Lemmy•What current bit of slang do you think will still exist in a decade?
2·29 days agoOne of the characters deemed annoying by his friends tries to get slang over that just doesn’t work. Fans of the show have adopted it lovingly. It’s like joking about trying to make “fetch” happen, if you’ve seen Mean Girls.
Jeffool OPMtoGamedev•Over 700 games launched on Steam in one week for the first time, though 74% had fewer than 10 reviewsEnglish
1·1 month agoI mean, definitely a lot. But probably not as many as we think? But I’m just guessing here.
Jeffool OPMtoGamedev•Nexus Mods is acquiring database and analytics site SteamDBEnglish
1·1 month agoYeah, I get the general concern at buyouts, but that’s a completely fair take in 2026. Hope SteamDB did well for themselves. But I really haven’t used Nexus Mods in forever, and have no idea how it’s holding up. Fingers crossed.
Jeffool to
Technology•PlayStation Wants To Prove In Court That You Don't Own Your Digital GamesEnglish
8·1 month agoI’m purely pulling this firmly out of my ass. While I genuinely doubt they have any intention or plans at this point, I assume being able to tell investors “oh we can pull the plug and walk away from these legacy costs at any time” is a plus in someone’s column somewhere. Of course the issue is that what is possible to save money often becomes reality.
It sucks to see and it never seems like a surprise at any convention. It’s easy to say as a hobbyist not at conventions… But I’d feel the need to take totable items like laptops and Steam Decks back to a room at night. (And big respect to those pitching in to help them out.)
I’m a 45 year old American. Yeah I know him. I remember him from having a hit song 15-25 years ago. I don’t think I’d heard of him since until he had a movie a couple of years ago. I knew he was a bigger deal in the UK and Europe, but I didn’t know that much of a bigger deal. I wouldn’t be surprised if any random person in the US didn’t know him.
Jeffool to
Ask Lemmy•You've just won a competition and now a major game developer has to make whatever game you want for free. No compromises. Your vision. Period. What game do you make?
1·2 months agoI am legit surprised we never saw Red vs Blue: The Game back in the day.
Jeffool to
Ask Lemmy•You've just won a competition and now a major game developer has to make whatever game you want for free. No compromises. Your vision. Period. What game do you make?
3·2 months agoValve loves to justify games with them being examples of new tech. But I think there’s a Portal 3 that can do this!
Have your main story pick up exactly where 2 ended (Chell is gone, go with the co-op story,) with GLaDoS having you turn things back on. You do a few missions and then she sends you outside the compound to remote testing annexes. Those annexes are user generated.
You’ll need a new map making tool, like P2 has. But you’ll also want to include narrative hooks and triggers for audio hooks for players. They shouldn’t create a map, but a series of them, complete with a new AI, powered by a unique player-made personality core. You can do anything from have them help the player to be a mini-boss.
And when the player is done, they get the MacGuffin that GLaDoS needed and you go back to do a few more quests. Maybe get in 3-5 outside quests. Maybe even let players host their own servers in a menu somewhere.
Creators could tag the user created annexes for content, and have players rate them in-game. Maybe even suggest or veto tags.
Use generated content and mods have really gone by the Eastside as AAA games went live service. Something needs to be done to show the value of it. I think Valve actively leaning into it even more than "just being open to it could be a big help.
Jeffool to
Ask Lemmy•You've just won a competition and now a major game developer has to make whatever game you want for free. No compromises. Your vision. Period. What game do you make?
3·2 months agoGood job with the recommendation. Friends suggested this to me and it was the right series at the right time. Loved it
Jeffool to
Ask Lemmy•You've just won a competition and now a major game developer has to make whatever game you want for free. No compromises. Your vision. Period. What game do you make?
2·2 months agoThat’s a really neat narrative context for a game! It could fit into about any play style, too.
Jeffool to
Ask Lemmy•You've just won a competition and now a major game developer has to make whatever game you want for free. No compromises. Your vision. Period. What game do you make?
5·2 months agoSo what even makes a game fun to play?
You might not be genuinely interested in the topic, but if you are there are several books on this! A great start is Raph Koster’s A Theory of Fun. (There’s a revised edition of two out by now.) Long story short? Learning. You learn a system and display your mastery of it, and that’s fun.
Jeffool to
Ask Lemmy•You've just won a competition and now a major game developer has to make whatever game you want for free. No compromises. Your vision. Period. What game do you make?
3·2 months agoOh god, where to begin? Which ONE? Let’s go with the zombie survival idea that’s NOT based on killing zombies.
CONTROLS
I’d start with a first person control scheme based on primarily using the trigger buttons to grab items, then the shoulders to cycle between uses. A gun would have shoot, hit, and throw. A sword would have swing, poke, and throw. A broom would have the same, with sweep added. Using “throw” gently should just drop items. From there it’s about coming up with fun items and interactions. You should be able to grab things like furniture and dumpsters and walking should push/pull them.
CONTEXT
A few blocks of a big city. Enterable buildings, climbable areas, lots of junk to pick up and use, some base building… You start as a random person in a random situation. Extra lives would be in the form of other survivors you rescue (either by helping them barricade or by bringing them to your base,) and becoming them if you die. Different survivors have different skills and inclinations, like faster/more stamina for the athletic, better results with medkits if they’re medically trained, better aim for military/law enforcement, etc. If you declare an area your base and it passes a secure check, the game won’t spawn zombies in it. They’ll wear down access points over time, however, and possibly get in.
STORY
Put in a light story based on survival, not “solving” the crisis. Like a good zombie movie, the big danger is the people. But the reason to go light on story is because you want to go heavier than normal on random events. Small ones would be the other people that spawn, and where they spawn, and their own situations. Big events would be like a horde, an explosion that opens a new extra area (small but interesting,) a plane crash, etc. A few major, many smaller. There should be enough events that it’s unlikely you’ll get a major one repeating in back to back games. Your first dozen playthroughs should feel moderately different from each other.
WINNING
If you survive X in-game days you get a chance to get picked up. If you miss it you have to try again in X more days. Access points get written down in your base quicker as you make it more difficult. In hard mode fewer hits make you infected, and you get more dangerous humans. Or go “realistic” with one hit infects. Infection slowly drains your max health until you convert. This gives you a few in-game days of play to get your affairs in order, with subsequent injuries draining that faster. Game duration is different than difficulty, and changes the frequency of exfil attempts. Maybe every 5 days, every 7, every 15, every 30… Or go endless and see how long you can survive as zombies get back up eventually and resources become more scarce.
And ideally multiplayer. That’d be neat.
So, slightly unique controls, lean in on procedural changes to the world and characters, narrative based around events not hard coded story, and customizable elements like difficulty and game duration.
Jeffool to
Technology•YouTube Premium is getting yet another price hike for users across the globeEnglish
8·2 months agoFor me it was debating what music service I wanted to pay for and I decided ad-free YouTube without having to get around anything was a fine bonus. And it was a decent trade to my brother and cousin when I was in their HBO and Netflix families. But I’m not going to say it’s “great” or anything. In fact if they ever cut my brother or cousin from my family plan (we’ve moved around the U.S. since I first got it,) I’m dropping it.
Good luck! It was apparently a common way to save space back in the day? I went to school like 20 years ago at Full Sail to learn this stuff, though I never went into the industry.
It was first taught to me as a way to keep things small, anyway. I think they can run a tiny bit slower, for the record. But it makes things WAY more readable for me as well.




















If this is as good as they get, they should be embarrassed about how much money they’ve spent on this stuff. Oh, I prefer the brand of product that I bought multiple times? Shocking!
I’m not surprised though. I bought a microwave through Amazon about a year ago. They showed me other microwaves for like a month after. So dumb.