• @Carnelian
    link
    English
    717 days ago

    Absolutely incredible patch imo, I was genuinely nervous about gameplay changes since I really like mel’s movement but they nailed it.

    Basically sprint is just faster by default now, and you can initiate a dash slighter sooner after attacking. I’ve beaten the game a couple times before/after the changes, it hasn’t really changed the way I play but everything is feeling really satisfying and responsive

    • rigatti
      link
      English
      217 days ago

      Do you think they needed to change how resource collection worked? I kind of liked that you had to pick a tool based on which resource you needed at the moment.

      • @Carnelian
        link
        English
        417 days ago

        I didn’t have an issue with it before but lots of people in the feedback channel found it frustrating to not be able to gather something they saw. Especially as you basically always need everything

        With the update, the tool you choose actually increases the spawn rate of that type of resource, but you’re able to gather everything regardless of what you bring. So you might get a few things from the other categories, but a lot from the one you prioritize. I don’t mind either system, but I can see why other people felt like the old way felt like you were being punished for taking the wrong tool.

        The consensus overall is that it’s just kind of a better vibe this way, so I dig it

      • @FooBarrington
        link
        English
        216 days ago

        I’m happy that spawn frequencies have been increased - collecting specific ingredients (like Driftwood) was seriously annoying before. I saw 2 Driftwood during one run for the first time today!