This post is about helping @[email protected] in creating a Perchance style for Virtual Tabletop tokens. (From this Perchance forum post)
Generator used is x2x’s text2image-generator
Here are my prompts and images in my current testing:
Japanese Token
style: No Style
prompt: (3d model in top down view:1.1), (from above:1.3), from behind, plain background, person with a katana, edo style
n_prompt: soft shadows, hard shadows, reflections
res: 512x512
seed: random
Thief in white Clothing
style: No Style
prompt: (3d model in top down view:1.1), (from above:1.3), from behind, plain background BREAK a male thief with white clothes knife in hand, fantasy d&d style
n_prompt: soft shadows, hard shadows, reflections, disc
res: 512x512
seed: random
We can probably increase more emphasis on the from above
or at the 3d model in top view
, but any higher than 1.5
is muddy.
Essentially adding:
(3d model in top down view:1.1), (from above:1.3), from behind, plain background
Before your actual prompt will make the image like it is from top down.
Virtual tabletop stuff
isometric level roleplaying
isometric knight character reference sheet
birdseye view of a knight from above
knight icon for tabletop game character
8bit knight sprite turnbased rpg