• @[email protected]
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    147 months ago

    I thought $0.50 was low for this math to work out, but turns out 30 million copies of Stardew Valley have been sold, so that’s $15 million, which over 60 years is $250k/year.

    Still though I have no clue if $0.50 is normal take home per copy sold for a self published game (it seems low), but I’m very happy he’s doing well for himself and hopes he makes more per copy sold. I’ve bought the game 4 times, so I’m doing my part!

    • @[email protected]
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      7 months ago

      Yeah, I chose $0.50 as an absurdly low assumption, because while the game nominally sells for $15, I don’t know anything about costs involved. A quick google search says his net worth is somewhere around 30-45 million dollars, which is about twice what I estimated. Which most people would use as an excuse to sell the game to Microsoft and retire forever, but Eric Barone is too good for that. I just realized I only own the game on mobile and xbox. Reckon I might buy it on PC next paycheck

      • @CleoTheWizard
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        117 months ago

        Read a book that goes over the development of Stardew written by Jason Schreier and covered Eric a good bit.

        The dude was was worth multi millions shortly after Stardew had launched and it hadn’t even occurred to him to buy a new car. Jason hung out with him and watched him climb over the seat to get into the drivers seat of his car because the door was broken. Then at some point Jason asked him how it felt to be a famous developer and Eric basically just said he didn’t care about the fame and actually didn’t want it. He just wanted people to enjoy what he made.

        Saying Stardew Valley is a passion for Eric is an understatement. By the time he finished the game, he basically hated working on it. And ever since its launch, he’s worked on it for no reason other than to make a better game.

        Eric Barone is a shining light in an industry of constant shame.