For me it is opening credits sequence in Nier Automata, Shadowlord’s castle in Nier Replicant and AI reveal in MGS2. All these three games are masterclass in storytelling.

  • @[email protected]
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    37 months ago

    Ahhh I wanted to love it, it’s one of my favourite scifi concepts explored really well, but I wish the big plot points at the end were told in the opposite order. Feel like it would have hit way harder, for me anyway

    • @[email protected]
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      17 months ago

      I kinda bounced off. I was super into the identity stuff that started too be hinted at, fully bought in to the fantasy, but after a point didn’t want to go through another room where all I did was avoid monsters.

      Maybe I need to turn down the difficulty and just get through it.

      • @[email protected]
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        27 months ago

        Yeah, definitely more about the tone and narrative for me, so I’d go with that plan and see it through!