I don’t know, this felt very “quirky” compared to older Dragon Age games. We’ll see how it goes.

  • Veraxus
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    437 months ago

    Hard pass. The art style, the music, the whole vibe…

    I don’t understand how you create a masterpiece like DA:O and then repeatedly go “let’s make a followup that is nothing like that whatsoever…”

    • @acosmichippo
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      147 months ago

      EA didn’t have time to fuck up DAO after buying BioWare.

    • kbin_space_program
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      137 months ago

      Simple, the original team that made DA:O went off to do other things or was promoted into management where they did well, but couldn’t replicate the magic of their OG team.