• @9point6
    link
    12
    edit-2
    7 months ago

    I was aware that there was algorithmic expansion that could be done, but I did think it was a maximum of 12 real channels (L, C, R, SL, SR, RL, RR, sub, 4x overheads)

    What are the other 4? Do they add channels between the ear height and overheads?

    • GreatAlbatross
      link
      fedilink
      English
      57 months ago

      It depends on the version of atmos.

      Full fat cinema atmos can scale to (iirc) 512 channels. (Things may have changed since I last was involved!)

      In that case, it’s a 7.1 bed, and all the other channels are effectively coordinates in the room, and the processor steers objects between them in real time, rather than having defined tracks.

      • @9point6
        link
        3
        edit-2
        7 months ago

        deleted by creator

    • @SkunkWorkz
      link
      3
      edit-2
      7 months ago

      I think those are purely object based channels that a TrueHD receiver can’t use. So that’s for audio sources that will be added across the other channels and subtract where necessary to remove duplicate sounds.