Last I checked, bosses get an extra 50% health for each summoned player, which means they have double health with three players. Even if you disregard the damage output of three players, even scaled down to the lowest common denominator via scaling, they’re just never as difficult when the boss has to split its attention between multiple targets.
As someone who likes to be summoned for bosses a lot I can say people get absolutely blasted even when 3v1. In fact 3 people might be worse than 2 on the DLC cause how easy it is for someone to make a mistake and get instakilled.
Also remember that summoning means no ashes which makes it harder for people who are already having difficulty.
Some people do get demolished in 3v1. You’ve still got far better odds when summoning. It’s a hard argument to make that it’s harder, or else no one would summon in the first place. Spirit Ashes are one of a handful of ways that FromSoft tries to implement the multiplayer systems for people who don’t have multiplayer as an option. It’s in the ballpark of being almost as good as competent humans.
It’s in the ballpark of being almost as good as competent humans.
Uh, no? Most of the spirit ashes are braindead and only good for tanking hits. Mimic Tear and one other, a Black Knife summon, are the only worthwhile ones and even then they’re not that fantastic. Your arguments do not have anything to do with adding difficulty options. No, summoning and spirit ashes are definitively not difficulty options. And this doesn’t get difficult with online systems. Literally just scale enemies depending on each players difficulty, exactly the way many co-op RPGs do.
I’m not gatekeeping anything. Spirit ashes to tank hits, apply status effects, and whatnot is almost as good as what a competent human is going to do. Summoning does make the game easier. Providing more explicit options for making the game easier outside of the numerous less-straightforward options will reduce the need to summon, which has implications on the availability of people to matchmake with. I didn’t even take a stance on whether or not there should just be a more explicit difficulty selection, but it does come with trade-offs, and the ones that From made still allow you to tune the game to turn the odds in your favor.
Last I checked, bosses get an extra 50% health for each summoned player, which means they have double health with three players. Even if you disregard the damage output of three players, even scaled down to the lowest common denominator via scaling, they’re just never as difficult when the boss has to split its attention between multiple targets.
As someone who likes to be summoned for bosses a lot I can say people get absolutely blasted even when 3v1. In fact 3 people might be worse than 2 on the DLC cause how easy it is for someone to make a mistake and get instakilled.
Also remember that summoning means no ashes which makes it harder for people who are already having difficulty.
Some people do get demolished in 3v1. You’ve still got far better odds when summoning. It’s a hard argument to make that it’s harder, or else no one would summon in the first place. Spirit Ashes are one of a handful of ways that FromSoft tries to implement the multiplayer systems for people who don’t have multiplayer as an option. It’s in the ballpark of being almost as good as competent humans.
Relying on sunbros can be a little tiring. You might get someone who knows what they’re doing or you might get me
Uh, no? Most of the spirit ashes are braindead and only good for tanking hits. Mimic Tear and one other, a Black Knife summon, are the only worthwhile ones and even then they’re not that fantastic. Your arguments do not have anything to do with adding difficulty options. No, summoning and spirit ashes are definitively not difficulty options. And this doesn’t get difficult with online systems. Literally just scale enemies depending on each players difficulty, exactly the way many co-op RPGs do.
Gatekeeping this shit is pathetic.
I’m not gatekeeping anything. Spirit ashes to tank hits, apply status effects, and whatnot is almost as good as what a competent human is going to do. Summoning does make the game easier. Providing more explicit options for making the game easier outside of the numerous less-straightforward options will reduce the need to summon, which has implications on the availability of people to matchmake with. I didn’t even take a stance on whether or not there should just be a more explicit difficulty selection, but it does come with trade-offs, and the ones that From made still allow you to tune the game to turn the odds in your favor.
How dare you talk about Tiche like that. You take that back and apologize to her.