“So you dont have to be as good as games journalists”
I mean, ignoring the fact that From/Bandai 100% gave journalists a 100% complete save with a high level character to play the DLC with, this is such a massive burn to people complaining that its too hard.
awkwardly looks at IGN’s previous Souls game “guides” on yt Oh yeah, games journalists are great at games…
Who was the one who couldn’t make the jump on the cup head tutorial? Was that the Verge?
Someone who was a tech journalist rather than a games journalist, and posted the attempts as a bit of self-deprecating humor. Of course capital-G Gamers think being bad at a game is a Serious Crime and nothing to joke about, so they responded as you would expect.
That’s not “being bad at a game”. That’s “worse than a 5 year old”.
And the source of that video absolutely thought they were qualified to complain about difficulty.
Better than the people giving it a bad review for difficulty, it would seem.
Did they actually cave in because of some crybabies? Sad!
Sort of. They front loaded the benefits of specific upgrades so you felt more buffed early on. So the new stuff scales more akin to sacred tears for flasks.
Honestly probably a worthwhile change. Hooks players in better.
The blessing system kind of sucks, basically the most fucked up milestone leveling you can think of.
“Yeah, I know you just killed a demigod… but you know what you should really do? Go kill some hippos. That’ll get you true power.”
It is pretty lack luster. I was hoping there would have been at least one more layer of depth that might’ve let me choose between offense and defense rather than just both.
But to me: duplicating all new crafting materials and filling a lot of places with loot that can be purchased infinitely in the base game is more of a drag, however. Crafting is the original sin of Elden Ring.
You thought From was just going to make a massive DLC and let everyone waltz through it like they were a god with their high level base game character?
No I just expect them to make their leveling system not complete ass.
Please, explain it to me in detail - why does killing two hippos gain me more power than killing Messmer? I’ll wait.
It’s a minor buff for early game that normalizes by the midgame.
Did you actually just purposefully imitate Trump posting on Twitter?
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Good, cry more you whiny gatekeeping capital G Gamers.
God forbid they put in a slider and let you choose.
Item isn’t automatically applied. Just don’t use them if you think it makes it too easy.
That gets trickier when online systems are involved. Your slider is how much exploration you did, how much summoning you do, etc.
But they already do scaling for online systems.
Last I checked, bosses get an extra 50% health for each summoned player, which means they have double health with three players. Even if you disregard the damage output of three players, even scaled down to the lowest common denominator via scaling, they’re just never as difficult when the boss has to split its attention between multiple targets.
As someone who likes to be summoned for bosses a lot I can say people get absolutely blasted even when 3v1. In fact 3 people might be worse than 2 on the DLC cause how easy it is for someone to make a mistake and get instakilled.
Also remember that summoning means no ashes which makes it harder for people who are already having difficulty.
Some people do get demolished in 3v1. You’ve still got far better odds when summoning. It’s a hard argument to make that it’s harder, or else no one would summon in the first place. Spirit Ashes are one of a handful of ways that FromSoft tries to implement the multiplayer systems for people who don’t have multiplayer as an option. It’s in the ballpark of being almost as good as competent humans.
Relying on sunbros can be a little tiring. You might get someone who knows what they’re doing or you might get me
It’s in the ballpark of being almost as good as competent humans.
Uh, no? Most of the spirit ashes are braindead and only good for tanking hits. Mimic Tear and one other, a Black Knife summon, are the only worthwhile ones and even then they’re not that fantastic. Your arguments do not have anything to do with adding difficulty options. No, summoning and spirit ashes are definitively not difficulty options. And this doesn’t get difficult with online systems. Literally just scale enemies depending on each players difficulty, exactly the way many co-op RPGs do.
Gatekeeping this shit is pathetic.
I’m not gatekeeping anything. Spirit ashes to tank hits, apply status effects, and whatnot is almost as good as what a competent human is going to do. Summoning does make the game easier. Providing more explicit options for making the game easier outside of the numerous less-straightforward options will reduce the need to summon, which has implications on the availability of people to matchmake with. I didn’t even take a stance on whether or not there should just be a more explicit difficulty selection, but it does come with trade-offs, and the ones that From made still allow you to tune the game to turn the odds in your favor.
and one other, a Black Knife summon, are the only worthwhile ones and even then they’re not that fantastic
How dare you talk about Tiche like that. You take that back and apologize to her.