@Gemini24601 to [email protected] • 5 months ago40 Kilobyte Ruleimagemessage-square40arrow-up1671arrow-down14
arrow-up1667arrow-down1image40 Kilobyte Rule@Gemini24601 to [email protected] • 5 months agomessage-square40
minus-square@[email protected]linkfedilink2•edit-25 months agoThis isn’t a fair comparison. The game should get to go through the same compression algorithms first.
minus-square@[email protected]linkfedilink4•5 months agoThat’s just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?
minus-square@[email protected]linkfedilink5•5 months agoSo you think running a video game through a jpeg compressor would be a bad idea? I’m ready to roll up my sleeves, man. A little elbow grease can work miracles.
This isn’t a fair comparison.
The game should get to go through the same compression algorithms first.
That’s just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?
So you think running a video game through a jpeg compressor would be a bad idea?
I’m ready to roll up my sleeves, man. A little elbow grease can work miracles.