What’s interesting to me is of course how cheaply Bioshock got made compared to today’s blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.

Too many managers to pay and as a result too high personel costs, I would assume. :<

  • ms.lane
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    7 months ago

    Skyrim was made with a staff of around 100 people.

    Starfield was made with a staff of around 450. It’s worse in almost every way.

    Too many cooks.

    • @[email protected]
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      267 months ago

      Also too many mouths to feed. When you’ve got so many people (including admin) to keep paying, then you can’t “afford” to make a cute little experiment. You’ve got to go huge production, latest fads, cutting edge, and super broad appeal.

      What kind of identity can a game like that even hope to have?

      • @A_Random_Idiot
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        67 months ago

        One that appeals to a mindless horde of idiots that need the newest shiny.

        • @ripcord
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          27 months ago

          So, a hit…?

          • @Carbonizer
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            47 months ago

            No, a game crammed with psychological tricks to keep players addicted while milking them dry through microtransactions.

    • exu
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      207 months ago

      You’re forgetting all the labor by mod authors to fix Skyrim.

      /s kinda

      • Queen HawlSera
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        7 months ago

        Morrowind is only “good” because of nostalgia goggles Oblivion > Morrowind