• @papalonian
    link
    282 months ago

    I had to look up what a tarrasque was. Good God, what a can of fuck you.

    • @mossy_
      link
      312 months ago

      as far as I know they were nerfed for the 5th edition. It’s still a huge sack of health but AFAIK you can stay out of range by just flying over its head. Lore-wise, it’s a walking natural disaster that destroys anything that enters its maw, even magical artifacts.

      • Zagorath
        link
        fedilink
        English
        182 months ago

        I think that’s largely a consequence of the 5e design in general. It doesn’t leave a lot of room, natively, for exciting challenges from its monsters. You’ve got to go to third parties, like Colville’s “action-oriented monsters”, or other systems like PF2, to get that.

        • @edgemaster72
          link
          English
          10
          edit-2
          2 months ago

          The main thing missing compared to the 3.x version that would hinder the flying archer strategy is its regeneration and needing to use Wish or Miracle to keep it dead. Trolls and Vampires have conditional regeneration, Zombies have Undead Fortitude that gives them a chance not to die when reduced to 0 HP, the concepts were there they just chose not to implement them.

        • @[email protected]OP
          link
          fedilink
          92 months ago

          Fun fact, MCDM’s Flee Mortals! book has its own stand-in for Tarrasque - Goxomoc. Fool’s Gold: Into the Bellowing Wilds also has Dire Tarrasque

          • Zagorath
            link
            fedilink
            English
            6
            edit-2
            2 months ago

            I’m a little sad that that book took so long to arrive that I had gone from never even considering moving to another system (other than for some fun temporary one-shots & small campaigns to add variety) to basically not being able to imagine myself choosing to go back to D&D at all, between the time I paid for it and when it finally arrived 5 months ago. Because I really did love the idea of it when it was being Kickstarted.

            • @[email protected]
              link
              fedilink
              32 months ago

              Same. The monsters are amazing, and would be a big boost to 5e, but I haven’t been playing it as much lately.

      • @[email protected]OP
        link
        fedilink
        112 months ago

        This is because WotC designs for mass appeal, so their monsters need to be fair challenge even for an underoptimized group. Which makes them pathetically weak if you’re playing with anyone else.

        Also, because playtesters at Wizards don’t use any magic items for some reason