• @yesman
    link
    English
    135 months ago

    I’m glad to hear.

    Elden Ring’s open world is good, but not their wheelhouse. They certainly embarrassed EA, but I don’t think they’re competitive with Rockstar.

    • @RightHandOfIkaros
      link
      English
      135 months ago

      They embarrassed EA, but more importantly Ubisoft. Open world games are pretty much all Ubisoft is known for these days.

      I certainly think they can compete with Rockstar. Elden Ring is just a different genre from RDD or GTA. Had Elden Ring not been so difficult and had all the normie garbage like quest markers and other hand holders, it likely could have outsold GTA. But because From makes hard games (even though Elden Ring is their easiest game) and because they didn’t hold the players hand, people passed on some sales.

    • @micka190
      link
      English
      85 months ago

      Same. Elden Ring’s biggest weakness is its open world, in my opinion. It makes the first playthrough great, but it makes subsequent playthroughs a chore. Especially when you’re aware that 90% of dungeons/side areas have completely worthless gear and runes. Your subsequent runs just end up being you riding Torrent for long stretches of time from point A to point B.

      • @[email protected]
        link
        fedilink
        English
        35 months ago

        This is why playing a randomizer is so damn fun. Every cave/catacomb/ruin can have “the” item! Makes exploration fun again.

      • @yesman
        link
        English
        05 months ago

        My disappointment isn’t with the enemy variety or gear drops. It’s with the dead world. My first hours in the game I saw a wolf walk through a herd of deer both ignoring each other. When you’ve just come off RDR2, seeing wildlife as decorations running 2 scripts that both depend on player interaction is lame.

        Even FarCry3 had emergent game-play through enemy/wildlife AI.

        • @[email protected]
          link
          fedilink
          English
          55 months ago

          True other games have had that, but it really wasn’t a goal for Elden Ring and I don’t think it really hinders it. The immersion into a real world was clearly a tentpole design decision for Rockstar in RDR2, but not Fromsoft. Which is fine for you to miss in Elden Ring, I just think we gotta manage expectations sometimes where not every game can have every thing.