I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • @[email protected]
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    2629 days ago

    I feel like GTA planted that seed waaayy before that. I remember open world games being followed by “like GTA”. Assassin’s Creed was no exception.

    • @TheMinions
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      629 days ago

      Valid point. I forgot about GTA since that was one of the few banned games in my household.