I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • @TheMinions
    link
    English
    15
    edit-2
    24 days ago

    Assassin’s Creed and the Open World Gameplay design. It definitely existed before then, but after AC came out, it felt like every RPG switched to the open world map.

    • @[email protected]
      link
      fedilink
      English
      2624 days ago

      I feel like GTA planted that seed waaayy before that. I remember open world games being followed by “like GTA”. Assassin’s Creed was no exception.

      • @TheMinions
        link
        English
        624 days ago

        Valid point. I forgot about GTA since that was one of the few banned games in my household.

    • @Stovetop
      link
      English
      1724 days ago

      I feel like Elder Scrolls was the model being followed for open world RPGs. Assassin’s Creed didn’t even have RPG mechanics until the later games.

    • r00ty
      link
      fedilink
      1424 days ago

      There have been “open world” games since the 1980s. Just of course, memory limited how big that world could be, and how much you could do in it. The genre as a whole is ancient.

      • @TheMinions
        link
        English
        -224 days ago

        For sure. AC just popularized it.

        • @[email protected]
          link
          fedilink
          English
          724 days ago

          The first ones I can think of is legend of Zelda and final fantasy, but I think there was also Adventure for the Atari before those even. The first Assassin’s Creed was 2007, Adventure was 1980

          • @[email protected]
            link
            fedilink
            English
            224 days ago

            Which Zelda games were open world (before BotW)? I’ve always found them annoyingly linear.

            • subignition
              link
              fedilink
              924 days ago

              The original Legend of Zelda. You had a large open overworld to explore, and IIRC could do many of the dungeons in any order.

                • subignition
                  link
                  fedilink
                  123 days ago

                  Skyward Sword in particular was pretty linear despite technically having a literal ‘overworld’ of sorts.

              • @[email protected]
                link
                fedilink
                English
                224 days ago

                That’s cool, I haven’t played any of the 2D ones (as you’ve probably guessed!), are they worth playing now for someone with no nostalgia goggles?

                • @[email protected]
                  link
                  fedilink
                  English
                  624 days ago

                  I would say the original Zelda isn’t, but link to the past definitely holds up. Honestly most of the 2d Zelda’s from link to the past onwards are good

                • subignition
                  link
                  fedilink
                  424 days ago

                  It hasn’t aged too badly, but it’s from an era where you were not necessarily expected to figure everything out on your own – talking about it with IRL friends or reading tips and tricks in a magazine (or on the early Internet/Usenet) were pretty normal. I would say give it a try but don’t be hesitant to look for a guide if you get stuck or lost.