I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • @morphballganon
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    326 days ago

    If you want to talk about “how do I get up there” in a 3d environment, Doom did it before TR.

    • @ThunderWhiskers
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      126 days ago

      It would be a real stretch to classify doom as a platformer.

      • @[email protected]
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        225 days ago

        And it’s a bad one if it applies at all. PC shooters of the time always kinda tried, but it didn’t work. The original Half Life got dinged a few points in original reviews because of a few janky platforming sections.