• @catalyst
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    820 days ago

    Hmmm maybe I should revisit this game. I got about 3/4 of the way and kinda ran out of steam on it.

    • @BreadstickNinja
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      920 days ago

      In my opinion, the game runs out of steam about halfway through, so the issue may not be on your end.

      It started really strong but it felt like a lot of the initial promise didn’t pay off.

      Still a decent game, maybe a 7/10. Just not as great as I hoped it would be after the first couple of hours.

      • @chiliedogg
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        420 days ago

        Until you get pretty late in the game, it really suffers from a lack of variety in combat options, but by the time you get to the variety, you’re basically locked into just doing whatever moves interrupt the enemy or whichever super-move is warmed up.

      • @catalyst
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        320 days ago

        Agreeing with all these comments. The game started off really strong in my opinion, but it falls flat very hard after a certain point. Both from a writing perspective and in the combat variety.

        The interrupts were interesting to me because I hadn’t seen a mechanic quite like that before. But I suppose it’s true that once you see an enemy charging up there is essentially just one “correct” choice to make, which limits what choices you actually have and puts you on a rail.

    • @esc27
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      320 days ago

      I’m not sure I even made it 1/10 of the way. I want to like the game but there was just nothing compelling me to continue or to pick it back up. The combat was especially disappointing. They captured the monotony of an rpg button masher without the ability to just zone out or multitask while playing. Also seems way to reliant on the moonerang.

      • @catalyst
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        220 days ago

        Sooooo many moonerangs. That was a big complaint of mine as well. The combat doesn’t really evolve much.

    • @HeyJoe
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      320 days ago

      SAME! I was at the underwater part, and idk why I stopped, but it’s one I would like to finish.