HD remaster of the first Croc title will be released for “all the current consoles and PC". There’s no specific release date beyond “2024” at the moment.

Here’s an article with additional info and screen shots. Main points:

  • HD graphics keeping the original art style
  • updated controls
  • digital museum containing development assets, design documents, concept art and more
  • @shrodes
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    3 months ago

    Tank controls have been pretty universally despised for many years now. Basically since we got analogue sticks, tank controls never really made sense.

    Stuff like the Grim Fandango and RE1 remasters were offering alternate non-tank controls back in 2015 and there’s probably earlier examples too

    • @Essence_of_MehOP
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      3 months ago

      Ah, I thought people had some specific issues besides the game having tank controls. Fair enough.

      I’m not going to begrudge someone for not liking a control scheme (unless their only reason is not wanting to learn how to play differently) but I do think some people dislike it without even giving it a fair shake. The thing is, these games were designed with this control scheme in mind and switching to a modern one can be detrimental to the experience (compare playing REmake with and without tank controls, the latter makes navigation and avoiding enemies much easier).

      Oh well, everyone has their own dislikes.

      Edit: I read a bit more and apparently the game always had an option to play with some kind of “modern” controls when using a controller with sticks? I’m guessing they’ll probably polish those.

      • Aielman15
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        33 months ago

        I started playing during the PS1 era when tank controls were the norm. I have no qualms with tank controls in other kind of games. To use your example, I genuinely think that REmake is a lot better with tank controls; modern controls conflict with fixed camera angles, because you may turn a corner and suddenly left becomes right, and the control scheme is clearly not designed with that in mind.

        But in a platform game with very precise platforming sequences, tank controls and unresponsive camera were horrible. It made playing it frustrating to the point that, despite playing it a lot, I never actually finished the game, because I would always give up somewhere through the game. The farthest I went into Croc 2 was the fourth world (still don’t know how many there are), and iirc third world in Croc 1. As opposed to Spyro and Crash which I replayed dozens of times from beginning to end.

        I won’t say that my experience is universal and I can definitely see people enjoying the control scheme, but I gave it a lot more than a fair shake and it never convinced me. I always had the impression that the game was fighting me and genuinely wanted me to fail.

        • @Essence_of_MehOP
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          13 months ago

          Can’t say I share your experience with either game but I can understand it doesn’t work for everyone. Personally, I can’t really imaging playing this, Kao the Kangaroo or old Tomb Raider titles without tank controls for example.

          To be clear, your comment is exactly what I meant - you tried and don’t like it, that’s absolutely fine. There’s plenty of games I couldn’t get into due to controls or mechanics so I feel you. On the other hand, I met people who refuse to even try to engage with certain mechanics and that’s what I’m not a fan of. I’m all for remakes/remasters/rereleases updating things to let more people enjoy the old thing and hope this will be the case with Croc. And hey, even if they change something in a way I don’t like, there’s always* the classic version.

          * Though not always an official way to get it.