It feels like new games are just more of the same, with no real meaning. However I recently started playing “Return of the Obra Dihn” and love open ended deduction in it. It feels like I’m actually figuring things out by myself without being handheld through it. Are there any other games that don’t coddle the player that you guys recommend?

  • @RightHandOfIkaros
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    511 days ago

    I am not sure how handholdey it might seem to you, but Danganronpa 1-3 were pretty good at keeping me guessing what would happen next, but it is also good at giving the player the illusion of actually solving what was happening themselves. V3 was both the best and worst in this regard IMO. There are very few times where something is obvious or very easy, and likewise few times where a huge leap in logic is made or something is very obtuse/hard to know.

    If you haven’t tried them, maybe look intonthem to see if you’d like them?

    • @Katana314
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      110 days ago

      I remember distinctly Danganronpa’s problem with shock value.

      I finished the first case of the third game, and thought “Wow! That was incredible! I hadn’t anticipated that ending at all!”

      And then, once the dust on the case had settled, because of the effects of that change in circumstance, I had no interest in playing the rest of the game.

      • @RightHandOfIkaros
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        10 days ago

        That’s unfortunate. But I suppose not every game is made for every person to enjoy. The first was a game of its time, and the rest followed the first.

        Maybe you might like Master Detective Archives RAIN CODE a bit better, since it has some elements of similar gameplay, but also has, perhaps less “shock value” than when the dust settles on cases in Danganronpa.

        EDIT: I didn’t see you were talking about V3. Yeah, lots of people don’t like V3 for various reasons. I wasn’t a fan of the end of the first case either, but I still played through and it was okay, but then the ending I just didn’t like at all.