• @Valmond
    link
    English
    126 days ago

    I’m an old gamedev and software dev. I switched to Linux because I felt like every day there was some new, not better just different thing with windows you had to integrate. I feel the same for unity, I recall when they (2.7?) just downgraded from doubles to floats and my whole world didn’t work any more (tools included ofc).

    Just started with Godot C# on Linux, and I feel so in control (after some setup stuff ofc but I feel that that will only happen once) that I can just spend my time on my game and nothing else. So liberating.

    • Scrubbles
      link
      fedilink
      116 days ago

      I’ll say as someone who is barely starting out, more blogs, videos, and tutorials would be very helpful with Godot. Even if you don’t consider yourself a writer or content provider, if you have experience using it and setting it up, getting a first project started, a lot of people would be very grateful for your insights.

      • @Valmond
        link
        English
        86 days ago

        I just followed the official tuto, plus the install of mono/C# stuff. Did it again on my laptop, took a little while but it was easy as a breeze.

        The only hard thing to make work was m$ visual code for the C# scripting, it actually still doesn’t work more than basic code highlighting, doesn’t have a working godot intellisense nor can I compile or run the godot engine from it. I just run it from the Godot editor though.

    • Blaster M
      link
      English
      56 days ago

      hol up, Unity started by using doubles, and then downgraded? That explains why all the physics is so janky in unity