I personally always dislike it, too.

There are two reasons you might want to do this as a dev, of course. One of them I feel kinda half-asses your design, if you don’t want to get a threat or failure during gameplay to get into the way of your storypacing, just make a visual novel. Or at least something like SOMA, Amnesia or Still Wakes The Deep.
Or alternatively, if you want to make a game explicitly made for children that’s okay, but then also do the marketing a bit more kid-centric IMO. I dunno, maybe this one is actually genuinely meant for children, but some of the humor and writing doesn’t feel that way if I’m honest. Princess Peach does this more thoroughly: It is the same “handholding 100% of the time”, but it’s also very obviously meant to be played primarily by relatively small children!

  • @JusticeForPorygon
    link
    English
    62 months ago

    19 and still can’t beat the original Mario bros 😭

    • @[email protected]
      link
      fedilink
      English
      82 months ago

      It’s not an easy game, that’s ok. The reason most of us beat it in the 80’s is because we only had one or two games at a time to play until Xmas/birthday every year.

    • @ampersandrew
      link
      English
      32 months ago

      Hold Start and press A when continuing to continue from the current level.

    • ms.lane
      link
      English
      12 months ago

      That’s fair these days, unless you’re playing it on a CRT with original hardware or MiSTER, the latency will be through the roof compared to what the game was designed around.