@nostupidquestions Why do people like crt shaders in the retroarch community. There’s so many videos about it. Is it a product of their time or are non-crt experiencers doing it?
Maybe it’s a way for their smoothening upscaling shaders to look more pixelated and retro?

  • @adam_y
    link
    English
    131 day ago

    I think people who played those games on CRTs originally remember the feel of the visuals. It is a rather nostalgic thing.

    The filters aren’t the same, but they’re not a bad approximation. Mist of those games were not meant to be played on modern hardware and look worse for it too.

    Then there will be a ton of folk who just do it because they see other people do it. That’s fine too, especially if they are enjoying themselves.

    That’s the point. If the filter makes you feel happier, go for it. It’s an aesthetic choice.

    • @RightHandOfIkaros
      link
      English
      19
      edit-2
      23 hours ago

      Its more than nostalgia. The games actually look better because thats what they were designed with.

      Nowadays people seem to use “nostalgia” as some hand waive to dismiss something as unnecessary or invalid. But in this case it is actually necessary, old games just do not look good on any display technology other than CRTs. Shaders come extremely close, and if you have an HDR compatible screen that gets bright and vibrant enough, shaders can be nearly comparable to real CRTs.

      • Flamekebab
        link
        fedilink
        421 hours ago

        Now that I have a lovely HDR display, I kinda want to give this a bash. It also makes me wonder about CRT filters for non-emulated games. Fallout 2 looked amazing on a CRT, for example.

      • @adam_y
        link
        English
        -323 hours ago

        deleted by creator

        • @scrion
          link
          423 hours ago

          Sorry, tactile response from a CRT?

          • @adam_y
            link
            English
            923 hours ago

            Yeah, when you turned them on they frequently had push buttons with satisfying resistance and a click.

            As an object they had their own tactility, often solid and heavy (as opposed to the sort of articulated physicality of most modern monitors). You could often feel the static electricity across the glass.

            They even had their own sounds. The hum of warming up, the whine and clunk of being turned off.

            When we talk about nostalgia it’s often the sensations adjacent to the activity that we are talking about.

            • @scrion
              link
              213 hours ago

              Oh, I did grow up before video games were a thing, so I am aware of how CRTs worked. You just made it sound like CRTs would somehow provide tactile feedback while gaming, which I couldn’t place at all, given the context.

              • @adam_y
                link
                English
                110 hours ago

                That makes a lot of sense.

                As far as I’m aware, if your TV did start to provide feedback as you played you were in for a bad time.

                I guess I’m thinking more holistically. Gaming is often seen still as a visual medium, but you’ll know that the physical set up was part of the fun/not fun.

                I suspect you might remember man parties and lugging gear around just to play with friends. In theory it wasn’t exactly easy, but somehow still enjoyable for it.

            • @[email protected]
              link
              fedilink
              English
              417 hours ago

              I remember I had a CRT as a kid that had the deepest button press to turn on. It felt like it was a whole 3 inches of travel- realistically I’m just remembering it like that cuz I was 8- but that was the best button. You could feel it actuate at the end, and even hear it. And CRTs had a presence about them. In hindsight, I was probably just hearing the whine and didn’t realize it.

              Idk CRTs had their own vibe. Objectively, the crazy resolutions and crisp screens we have todays are better but in some less definable ways they feel lesser.

            • @Jesus_666
              link
              English
              10
              edit-2
              22 hours ago

              You forgot the degaussing sound for those screens that had that feature. Like turning them on but louder.

              *KLONK*

            • @adam_y
              link
              English
              222 hours ago

              And I forgot the smell and the heat too. That warm ozone thing a lot of them had going on.

          • @HeyThisIsntTheYMCA
            link
            English
            115 hours ago

            not to mention how you’d have to hit them to get them to work half the time. upper left corner.

    • don
      link
      fedilink
      5
      edit-2
      24 hours ago

      Fuck yeah it is. I still remember playing ff6(3us), a defining gaming moment for me, and it was played on a crt. Yeah I can emulate it on my current console, but that does almost no justice to the nostalgia of having first learned turn-based rpg combat.

      This from a person that remembers their Dad’s 2600 and playing Yar’s Revenge on it, and him taking me to the local arcade where his favorite game was without a doubt Ms. Pac-Man, while I tried to figure out what the fuck this “Super Street Fighter II Turbo” wizardry was.

      Fuck yeah, nostalgia. All generations will have it, including those that succeed us, and those that succeed them.

      • @adam_y
        link
        English
        823 hours ago

        People will knock nostalgia … They see it as a sort of softness, a yearning for the past…

        But what they miss is the way that it can create intergenerational connections.

        That’s a really lovely thing to hear about your relationship with your dad and Ms Pac-Man.

        Wait, that sounds libellous.