This is going to be one of those “Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?

  • @Delphia
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    3215 hours ago

    They do damn near 10/10 work when they give a fuck, Thats probably the worst part.

    Siege was damn near perfect as a tactical competitive shooter for the first few years. The Division was great, Just Cause was enormous fun and so on.

    The problem is they hit a winner, and then milk it and milk it and milk it until we hate it or them.

    • @ampersandrew
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      1012 hours ago

      I’m old enough to remember when Siege was a Rainbow Six game.

    • @[email protected]
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      210 hours ago

      My god Siege was good for the first few years. Intoxicatingly good multiplayer. Too bad they fucked it up trying to make it more CoD like. For example, I used to play with a completely hidden hud because it was so immersive and fun. Now it’s like rainbow six and Roblox had a baby and the weird game popped out. I can’t even hide my hud or crosshair any longer

    • @[email protected]
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      212 hours ago

      I love the division 1 and 2 but the first game had some MAJOR bullet soak issues for the first half-year of the game’s lifetime.

      Massive always does good work despite Ubisoft, in my opinion.

      • @Katana314
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        312 hours ago

        Massive are the ones that made Star Wars Outlaws - so it seems the world disagrees with you.

        I wasn’t so interested in Outlaws, but I’ve sometimes thought the criticism was slightly overblown. It looks a lot better than some other Ubi games.

        • @garretble
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          010 hours ago

          Honestly, Outlaws has flaws, BUUUUT it’s fun as hell. It’s a 7/10 game, but it’s fun. I enjoy my time with it even though I see some glitches here or there, or that the lip sync is a little jank.

          It’s a big ass Star Wars game (with no AC towers hooray!) where you get to rub shoulders with scoundrels and play Sabacc and visit honestly cool locations that are visually impressive.

          I feel like most of the issues it has is probably a function of “we need this game out by X date” versus the devs’ ability.