• missingno
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    103 hours ago

    I am not talking about legal understanding of Japanese patent law.

    But that’s what the case is about.

    I would argue it’s not a bullshit article as I have yet to hear a single example of what legitimate (in the real sense, not related to Japanese patent law) case Nintendo has.

    Well then the fact that we still don’t know what the case is really about is exactly why these articles are useless. No information in there.

    • Agent KaryoOP
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      2 hours ago

      What is your argument here? Your support the Japanese patent law irrespective of whether it reflects reality? You would be OK with Japanese patent that is de facto non-valid (i.e. the approach was already used in games 10+ years ago) just to support a random company?

      I am going off memory, but one example would be one of the Japanese gaming companies patenting cross-game saves (release to sequel); an approach that was implemented by the Ultima games 10+ years before the patent was filled? Do you support this?

      We have access to Palworld, we have access to Nintendo products. If commentary criticizing Nintendo is “greedy clickbait”, then what innovation has been abused by Palworld? Can you provide an example in context of gaming experiences?

      • @Butterpaderp
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        72 hours ago

        They just think the article sucks, which it does lmao

        It’s not that deep, dude

        • Agent KaryoOP
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          -21 hour ago

          Sure, I mean this is a forum discussion (in a relatively underground platform no less).

          I don’t see what this has to do with what I am talking about. If the article sucks, what is this innovation in Nintendo’s products/services that was copied by Palworld? This is a very simple and straightforward question, no?

          What’s wrong or “too deep” about a question like that?