• @Valmond
    link
    English
    12 months ago

    What about mobile games? I know the market is weird around them (low cost etc) and maybe I misunderstood your statement.

      • @Valmond
        link
        English
        12 months ago

        Well the handheld thing, if you make a good game it could be shipped to mobile? Or maybe lacking buttons makes it always crappy?

        • @MotoAsh
          link
          English
          22 months ago

          Yea, eating up loads of screen space for controls and having a tiny screen are big negatives.

          Processing power is waaaay less too, but that’s been a non-issue for indie quality style graphics for some years, now.

          The entire market works off of freemium and piecemeal/ad models, too, which as Tim refuses to admit; people also hate!

          • @Valmond
            link
            English
            12 months ago

            He he I worked in the mobile game industry before smartphones, buttons (flimsy though for many phones) but man has screens gotten not just bigger but better :-)

            Power is never an issue, except if you want to showcase some tech instead of making a good game, IMO.

            Ya to death with all that dark pattern shit.

            • @MotoAsh
              link
              English
              2
              edit-2
              2 months ago

              The screens getting better pushes directly against graphics processing increases. More pixels takes more power, after all.

              Not that it’s any excuse… Modern phones are more powerful than the Switch, by a long shot.

              I really wish mobile games could be good, but this is modern capitalism: It’s not about careers and good products. It’s about extracting wealth.

              • @Valmond
                link
                English
                12 months ago

                Well, check out a GBA/DS fat screen vs a DS lite one, it’s from that time roughly, not many more pixels but the quality is way different. But sure, a shame the whole mobile game industry is so incredibly crappy.

                • @MotoAsh
                  link
                  English
                  12 months ago

                  Yea, don’t have to render all the pixels for full enjoyment, though I bet things like the UI would love the extra detail.

                  Either way, the industry has a greedy corpo problem, not a technological limitation problem.

                  • @Valmond
                    link
                    English
                    12 months ago

                    Totally true.