• @[email protected]
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    103 months ago

    I think they exclude some unicode characters from being use in identifiers. At least last I tried it wouldn’t allow me to use an emoji as a variable name.

    • @[email protected]
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      23 months ago

      Another guy just posted emojis in their code in the comments no idea if it actually works

      • @[email protected]
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        83 months ago

        That code was C++ or something like that. Not GDScript.

        I tested this on Godot 4.2.1. You can write identifiers using a different writing system other than latin and you are allowed to have emojis in strings, but you aren’t allowed to use emojis in identifiers.

        • @[email protected]
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          43 months ago

          Ah I’m unfamiliar with most languages I just use python and random others for personal projects

          • @[email protected]
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            13 months ago

            Coding must be a nightmare if you’re choosing programming languages at random 😱

            But you must also be learning quite a lot.

            • @[email protected]
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              13 months ago

              I’m not choosing at random lol that would be crazy but I mostly use python and have been teaching myself go and some rust

        • @lunarul
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          33 months ago

          There’s probably a rule that requires variables to start with a letter or underscore. Emoji are nor marked as letters. Something like _👍 will probably work.