• @TrickDacy
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    64 hours ago

    From experience I know I’ll be downvoted but it is a pretty goddamned impressive engine. And yes that is even considering that Skyrim was buggy, what, 12 years ago?

      • @TrickDacy
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        64 hours ago

        People said that but I played the game I’m sure over 100 hours and bugs impacted maybe .2% of my playing time.

      • @[email protected]
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        fedilink
        -13 hours ago

        Well yeah, that’s what happens when you make enormous games with basically no player safely rails. With unrestricted freedom comes unpredictable interactions and inevitable bugs. Feel free to point out any other game that comes close to the scale of a Bethesda game without being full of bugs.

          • @[email protected]
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            fedilink
            223 minutes ago

            I love Elden Ring and From Soft games in general, but the way they work is completely different.

            There are no dialog trees in Elden Ring, no skills outside of combat, rudimentary crafting mechanics, rudimentary “enchanting” through things like affinity or ashes of war in ER.

            Blatantly put, the focus is on completely different mechanics/systems that are much more simple, meaning much easier to not run into lots of bugs.

            It’s just not really a good comparison.

        • @paultimate14
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          23 hours ago

          How quickly people forget how common it was to see Roach on rooftops in the Witcher 3.

          GTAas an entire series has tons of reels of people doing ridiculous and hilarious things.

          I’ve never understood the weird hate for Bethesda games in that regard.

          • @[email protected]
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            fedilink
            12 hours ago

            Admittedly haven’t played it yet, but BOTW was absolutely a masterpiece.

            That said, the NPC scripting and interactions are way simpler than Bethesda games, and there’s very little in terms of even marginally open ended quests. It’s a great open world, but it’s pretty on rails story wise outside the order in which you tackled areas.

    • @TrousersMcPants
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      14 minutes ago

      Yeah I feel like people like to just bandwagon against Bethesda games, but no one makes games with as much detail as them. Hell, even Starfield has an insanely robust physics engine.