Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

  • @Dasus
    link
    13 hours ago

    Idk man. I was just living in my first apartment, had played both Oblivion and Morrowwind, and I don’t ever recall hearing anything like that.

    Everyone I knew who was in to the games was fkin psyched over it. The mechanics were cool even if the world might’ve felt smaller to some.