• @[email protected]
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    37 hours ago

    Edit: Now I’ve gone down a rabbit hole and it seems there’s a way to work with GDScript in one of the JetBrains IDEs, neat

    Which one, if I may ask?

    • @GhostlyPixel
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      37 hours ago

      I think this plugin that I was looking at adds GDScript language support for almost all of them

    • @GhostlyPixel
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      7 hours ago

      And I just found this saying they have added official support to Rider

      • Sickday
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        37 hours ago

        Yeah this was an update from June. I’ve been using Rider 2024.2 when writing C# for my own personal Godot project(s) for the last month or so. I can say it’s been pretty smooth. All of the friction I encountered was mostly in setup. You have to point Rider at your Godot binary to ensure it can launch the editor, specific scenes, or a headless language server. This was slightly difficult at first because I was using the Godot flatpak, but I got it sorted out. Most features you’d expect (syntax highlighting, goto definition/invocation, automatic imports, etc.) are there and the IDE is capable of launching specific packed scenes or the editor itself if you need it. I can’t speak to how this plugin compares to other engine plugins (Unity), but I have yet to run into any issues.