There might be a good reason for this. Raster effects were already really good in newer games, and ray tracing could only improve on that high bar. It’s filling in details that are barely noticeable, but creap ever so slightly closer to photorealism.

Old games start from a low bar, so ray tracing has dramatic improvement.

  • @linearchaos
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    218 hours ago

    I totally agree. Quake GL improved quake 100 fold. RT quake did the same all over again