Now if only they could more clearly communicate when games are playable offline.

  • @DreamlandLividity
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    22 hours ago

    That does not detect things like wall hack and aim-bots that don’t modify the game state directly.

    • @[email protected]
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      12 hours ago

      Don’t tell the client what’s going on outside its vision, I suppose? Add a small buffer to compensate for latency, so wall hack would be more of a “corner hack”.