• @[email protected]
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    41 month ago

    I think they’re talking about the constant shader compilation on every launch. The Finals has that issue as well.

    • @[email protected]
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      11 month ago

      But shader compilation issues are still not inherently a UE5 problem.

      Traversal stutters however is, as it has been demonstrated that there is something seriously wrong with how the engine syncs its supporting functions (like animation and world transition)

        • @[email protected]
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          31 month ago

          The traversal stutters occur regardless of what kind of rig you got. You can run Silent Hill on a monster machine and it will still stutter, at least as it is currently late 2024.