That’s standard procedure. Elden Ring’s animations and enemy moves are mostly reused assets from previous games and it shows when the models morph here and there because the rig is recycled. Don’t remember anyone complaining about it even though it actually is noticeable.
That’s standard procedure. Elden Ring’s animations and enemy moves are mostly reused assets from previous games and it shows when the models morph here and there because the rig is recycled. Don’t remember anyone complaining about it even though it actually is noticeable.