• @[email protected]
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      263 days ago

      Don’t expect in-depth gameplay, but in its current state there is a lot of random stuff to do.

      Past the initial discovery, this is very much a sandbox “make your own fun” kind of game. If you can you’ll enjoy making things, going places, and finding occasional interesting procedural oddities.

      Some people need more substance in their games and just find it boring when they start recognizing the patterns, and I can get that.

      • @makyo
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        153 days ago

        This was exactly my experience, really enjoyed a lot of elements and spent a good 100 hours in game fooling around. Finally it was the patterns that drove me off, like the sentinel experience really turns me off in particular.

        One other thing that doesn’t get mentioned enough is its horrendous UI/UX, just a lot of little annoying interface and inventory management decisions.

        • @[email protected]
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          73 days ago

          Yeah, the UI definitely takes a while to get used to.

          Nowadays I mostly play NMS in VR, and weirdly enough, the VR UI is often a lot better than the gamepad one. Which itself is better than the mouse+keyboard one, I have no idea what they were thinking with that.

          Except for spaceship combat, this one is a mess in VR. Just flying around is OK, but dogfighting is horrendous.

          • @[email protected]
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            22 days ago

            Dogfights in VR Elite Dangerous is probably my best VR experience. It was just so fun even if the fights themselves weren’t that deep.