• @[email protected]
      link
      fedilink
      English
      1321 hours ago

      ×25% gives you 1/4 the original value, whereas +100% is double the original value, let’s say 8/4 to keep it consistent. ×125% (in case a 1 is missing) is still only 5/4 the original value.

      Is there a typo in your comment?

      • @Maggoty
        link
        English
        16
        edit-2
        20 hours ago

        In video games they commonly use that to mean they are multiplying by 25. We know it’s not correct in stats. This is why game wikis commonly put the actual formula for things rather than the tooltip the developers wrote.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
          link
          fedilink
          English
          11
          edit-2
          19 hours ago

          Biggest lie in a game’s tooltip/description of an item was how the formula for Armor Piercing rounds in Fallout 1 and 2 was bad, so instead of being stronger than regular rounds, they were weaker.

        • @Knock_Knock_Lemmy_In
          link
          English
          116 hours ago

          Games use x25% or x25? Technically the first divides the score by 4.

          • @Maggoty
            link
            English
            -215 hours ago

            We are aware of what it actually does mathematically. Please re-read what I wrote.

            • @Knock_Knock_Lemmy_In
              link
              English
              115 hours ago

              I was asking for clarification. Do many games really add the % to x25?