• @[email protected]
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    1320 hours ago

    ×25% gives you 1/4 the original value, whereas +100% is double the original value, let’s say 8/4 to keep it consistent. ×125% (in case a 1 is missing) is still only 5/4 the original value.

    Is there a typo in your comment?

    • @Maggoty
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      20 hours ago

      In video games they commonly use that to mean they are multiplying by 25. We know it’s not correct in stats. This is why game wikis commonly put the actual formula for things rather than the tooltip the developers wrote.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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        19 hours ago

        Biggest lie in a game’s tooltip/description of an item was how the formula for Armor Piercing rounds in Fallout 1 and 2 was bad, so instead of being stronger than regular rounds, they were weaker.

      • @Knock_Knock_Lemmy_In
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        116 hours ago

        Games use x25% or x25? Technically the first divides the score by 4.

        • @Maggoty
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          -215 hours ago

          We are aware of what it actually does mathematically. Please re-read what I wrote.

          • @Knock_Knock_Lemmy_In
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            114 hours ago

            I was asking for clarification. Do many games really add the % to x25?