Remind me how we have gotten to the point in collectibles, that we’re now paying money to have rare collectible items that have zero resale value due to the fact that you can’t sell them third party.
Like this is insane to me, because I was under the understanding that was primary point of collectibles, to obtain a card that’s super rare in value, but since these are digital cards and their value is zero it’s just spending money without possibility of a future return
All games are like this. You spend real money for items you can only use in game and not be able to get money back. Gray market aside…
Diablo 3 tried a real money auction house and we know how that went. Crypto has potential in bridging macro economies to real world economies but that’s not going so well either.
The ironic thing is, we like it the way it is. Games want to spend money on items they can’t sell back. I dont understand why but it doesn’t matter. I dont partake. You don’t have to either. I play the new pokemon game and don’t spend real money. I get that choice, and for now, I’m happy not giving them anything.
Yeah, I somewhat agree. Collecting full sets in the game is kinda fun, just because opening card packs is inherently fun. But I play the game precisely because this isn’t worth any money to me.
Having cards that are only obtainable with money ruins this. It’s kinda killing my interest in anything else they do since I can’t complete the promo set anyway.
The worst part is, they would make millions without it. People already pay for regular packs, just to collect their digital cards faster. Heck, the increased attention to the actual card game alone probably already offset the developing costs.
Remind me how we have gotten to the point in collectibles, that we’re now paying money to have rare collectible items that have zero resale value due to the fact that you can’t sell them third party.
Like this is insane to me, because I was under the understanding that was primary point of collectibles, to obtain a card that’s super rare in value, but since these are digital cards and their value is zero it’s just spending money without possibility of a future return
All games are like this. You spend real money for items you can only use in game and not be able to get money back. Gray market aside…
Diablo 3 tried a real money auction house and we know how that went. Crypto has potential in bridging macro economies to real world economies but that’s not going so well either.
The ironic thing is, we like it the way it is. Games want to spend money on items they can’t sell back. I dont understand why but it doesn’t matter. I dont partake. You don’t have to either. I play the new pokemon game and don’t spend real money. I get that choice, and for now, I’m happy not giving them anything.
Speak for yourself, this is the first game I’ve played since PoGo came out that even has microtransactions in it!
Yeah, I somewhat agree. Collecting full sets in the game is kinda fun, just because opening card packs is inherently fun. But I play the game precisely because this isn’t worth any money to me.
Having cards that are only obtainable with money ruins this. It’s kinda killing my interest in anything else they do since I can’t complete the promo set anyway.
The worst part is, they would make millions without it. People already pay for regular packs, just to collect their digital cards faster. Heck, the increased attention to the actual card game alone probably already offset the developing costs.