The ai isn’t the biggest problem IMO, it’s the balancing of things. Even many easy early-game enemies are absolute bullet sponges and can kill you in 3-4 hits. The whole game right now is just finding ways to cheese every encounter, which doesn’t feel good.
And both buying stuff and repairing things is so ridiculously expensive that it’s impossible to keep up.
It feels like they didn’t do much playtesting of the actual game at all, more like they tested specific things in exclusivity.
1.01 rebalanced the game significantly. Repairs are way cheaper, every payout is doubled or more, prices have been adjusted. Human enemies take just a few rounds to kill, even mutants have had their HP reduced, while the player’s armor has been buffed and the degradation of weapons and armor is now much lower so you’re repairing less.
Yeah I had to install like a dozen mods to attempt to even remotely address things, but it’s clear from a myriad examples that there was basically no QA testing done. From the bugs, to the fucked up balance to stuff like the day/night cycle being 1 hour realtime for a full 24h in game (!!!) there are just so many things that would have been brought up hour one of testing.
Even for games with fast timescales that is insanely fast. You barely have time to take in the environment and scenery before weather changes and the sun goes down or rises again. You can start a gunfight in the morning and finish after nightfall. For a game that lives and dies by immersion it completely pulls you out - at least it does me.
Witcher 3 had 96 minute days, which felt fine for that game. Any game I play for immersion usually ends up needing a mod though because timescales are often a problem. RDR2 shouldn’t have 48 minute days either, that one was even worse than Stalker 2.
If you play slowly and focus on immersion - and the game has survival mechanics - I find somewhere between 4-6 hour days to be perfect.
The ai isn’t the biggest problem IMO, it’s the balancing of things. Even many easy early-game enemies are absolute bullet sponges and can kill you in 3-4 hits. The whole game right now is just finding ways to cheese every encounter, which doesn’t feel good.
And both buying stuff and repairing things is so ridiculously expensive that it’s impossible to keep up. It feels like they didn’t do much playtesting of the actual game at all, more like they tested specific things in exclusivity.
1.01 rebalanced the game significantly. Repairs are way cheaper, every payout is doubled or more, prices have been adjusted. Human enemies take just a few rounds to kill, even mutants have had their HP reduced, while the player’s armor has been buffed and the degradation of weapons and armor is now much lower so you’re repairing less.
Yeah I had to install like a dozen mods to attempt to even remotely address things, but it’s clear from a myriad examples that there was basically no QA testing done. From the bugs, to the fucked up balance to stuff like the day/night cycle being 1 hour realtime for a full 24h in game (!!!) there are just so many things that would have been brought up hour one of testing.
What is wrong with a full 24h in game in 1 realtime hour?
Even for games with fast timescales that is insanely fast. You barely have time to take in the environment and scenery before weather changes and the sun goes down or rises again. You can start a gunfight in the morning and finish after nightfall. For a game that lives and dies by immersion it completely pulls you out - at least it does me.
What are some games you play with longer cycles?
Witcher 3 had 96 minute days, which felt fine for that game. Any game I play for immersion usually ends up needing a mod though because timescales are often a problem. RDR2 shouldn’t have 48 minute days either, that one was even worse than Stalker 2.
If you play slowly and focus on immersion - and the game has survival mechanics - I find somewhere between 4-6 hour days to be perfect.
Oh man that’s sad to hear